First implementation of movement animation
Better timing
Merge branch 'master' into animutant

Conflicts:
	src/common/Player.ml
	src/common/Player.mli
	src/interface/Render.ml
Sand is now on the minimap (#150)
Better place for updating positions
Smooth move
Merge pull request #151 from GL-MPRI-2014/animutant

Animations des mouvements
Drawn HPs are actual HPs

Fullfill request from @MetaMetaMath in #150
Add damage interval function
Added graphical testing (experimental)
Seams to correct the access denied in pulseaudio
Maybe that one ?
Or the other way around ?
with sudo then ...
Even more sudo
Explicit call to executable file
Now installing xdotools
Will need to see the logs ...
Added xrandr
libxrandr instead of xrandr