Compiling with OpenGL ES 2.0. Nothing even close to functional. Heavy use of block comments in this commit :)
menu decorations working
menus mostly working
menus working, but very slow because of snow
sped up snow drawing and fixed credit screen bug
model, view, projection matrices working. skybox working.
HUD working
Trees now rendered correctly
items now rendered correctly. need to reduce draw call impact
now drawing terrain. untextured at the moment.
terrain rendering working. no lighting, just displaying texture values
enable mipmapping
per-fragment lighting for terrain
added environment mapping on ice
ice enhancements
tux on the screen, no shading yet.
tux drawn in one call. still solid white
tux now being shaded properly
batch item draw calls and draw terrain using depth buffer (to minimize overdraw)
fixed bug causing time and herring count to be covered by sky