September 16, 2014

- Extreme overhaul of entire game framework.
- Implemented State system for the different states the game could be in
(Title, Menu, Game, Pause)
- Implemented World and Node tree system for all entities during
gameplay
- Halfway implemented new Player class that utilizes Entity polymorphism
- Removed previous gameplay systems and framework. They will be revamped
and added back in a few days.