first pass at adding interest propogation to social network
propagate preferences for all service businesses; still not hooked up for selection
Allow floating point weights for the weighted choice class
add a static method to the bizprofile class to find businesses by type and class
fix a problem with generating businesses that have no location but stay in the database
complete the implementation of preference-based selection of destinations
rename the Generator class to be consistent with other graph classes; add a Propagator module
fix the spelling of propagators
enable command switches for loading data and running extension files in the builder script
A bunch of changes to allow the world data to be loaded by the builder script in a form that can be handed to the rendering modules like sumo and opensim
fix some problems with the redundancy of profile names
Even more work on duplicate detection for edges and nodes
a few changes to the controlling scripts for parameter processing
Add option for logging all dynamic updates for a set of vehicles
refactoring locationkeymap out of traveler; fix logging in mobdat script so the log file rotation works; replace the static rule firing preferences with per-person preferences
Added some comparison operations on the intervals for building rules on the event list
First pass at moving the travel rules into their own file
Intermediate commit incorporating the travel rules
Fix the new travel rules, we are really generating trips now
move the logic for building the days events out into a separate profile class