Some fixes to manteling to make it a bit smoother. Also fix the bug where landing in a mantel from a great height would cause falling damage.
Make slide direction based on player velocity so that it responds to changes in direction.
Fix model swapping so that the preview can be empty if desired. (This class has some memory leak problems with the model names but I'm not going to bother fixing them, it's Valve code.)
Oops
Prevent players from triggering points while they're dead.
Fix the team selection menu.
Use spectated player if possible.
Fix diving through stuff not making gibs FINALLY! AND SUCH AN EASY FIX JEEZ VINO COME ON MAN
Break in a more random fashion, and along player velocity.
Diving into a trigger_kill or trigger_hurt and dying gets you "Worth it!" just like superfall dying.
If the objective setup doesn't work, try it a few more times just in case. Never allow race mode in teamplay, it doesn't really work.