COMMON: Make the two INI save file functions take a String reference
SCUMM: Make all HE saves prepend the target name

This makes HE follow the ScummVM convention of using the target name everywhere. It also fixes having more than one team in both soccer and football.

Loading old saves will still work and they will be tried if the newer save names are not found.
WINTERMUTE: Adding more detection entries.
FULLPIPE: Initial code for scene33
FULLPIPE: Plug scene33 in
FULLPIPE: Add another destructor stub
FULLPIPE: Implement scene33_updateCursor() and setupMusic()
FULLPIPE: Implement sceneHandler33()
FULLPIPE: Enable scene33
FULLPIPE: Implement sceneHandler33_clickZones()
FULLPIPE: Implement sceneHandler33_zoneClickProcess()
FULLPIPE: Implement sceneHandler33_switchVent()
FULLPIPE: More code to scene33
FULLPIPE: Implement sceneHandler33_pour()
FULLPIPE: Implement sceneHandler33_processJettie()
FULLPIPE: Implement sceneHandler33_processVents()
FULLPIPE: Rename vars in scene33. This completes the scene
MORTEVIELLE: Get rid of setParent()
FULLPIPE: Silence GCC warning
FULLPIPE: Started preloadCallback() implementation