SCUMM: Manually specify function alignment in ARM assembly.
GRAPHICS: Manually specify function alignment in ARM assembly.
AUDIO: Manually specify function alignment in ARM assembly.
CONFIGURE: Allow iPhone backend to be build with cctools' as.
TSAGE: Rename savegame header members
TUCKER: Reduce the scope of some variables
TUCKER: Remove some useless modification of sprite state
VOYEUR: Update engine status in header comment
TUCKER: Start renaming struct members to follow coding/naming conventions
TUCKER: Use boolean in place of integer for some members of the Sprite structure
AVALANCHE: Implement Parser::bossKey().

Revise some other parts of the engine during the process.
TUCKER: Some more renaming
TUCKER: Use a boolean for drawFlag instead of an integer
TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy
FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()
VOYEUR: Fix some uninitialized variables
TUCKER: Initialize some uninitialized variables
TUCKER: Change the type of some variables to boolean
TUCKER: Some more renaming
FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()