Rewrote Shapeless to use Scala's Permutation function instead of my crappy attempt.  Code looks a lot cleaner.
Fix item damage not propagating to Technology description formatting.

Rewrote parts of Component Registry as well.  Maybe Narrowing down on the stupid bug?  So far as I know, glass, sand, obsidian, cobblestone.  If you don't look over their component first the block itself won't gain a component value and will cache a (0,0,0,0)  This will then prevent it propagating further up the chain to things like Beacon and other stuff.
Fix broken logic in FemtocraftUtils.

Compared damages if either of the damages wasn't the wildcard, rather than only if both of them aren't.
Added some more item mappings.
Fixed PanLocationalComputer.

Need to add Platinum, Thorium, Titanium, Tempered Titanium ingot mappings.
Some more technology descriptions.

Some more recipe changes.
Quite a few new Technology Descriptions.

ItemIngotFarenite and ItemIngotMalenite are now ItemDustFarenite and ItemDustMalenite.  OreDictionary, unlocalized name all changed.
All Technology Descriptions in.  All items in.

Time to debug.
Fixed up Macroscopic Structures initialization.  Technologies no longer researched by default.
FemtocraftUtils place and remove items now use OreDictionary wildcard damage value friendly comparison.
Fixed Multiple Bugs.

Fixed deconstructor issues with output stacksize of greater than 1.
Fixed FemtoCube Port not outputting power.

Maybe fixed Suction Pipe colliders.

Made Research Gui remember previous location.
Made suction pipes in blackout mode by default.
Remove Eclipse folder.
Fix Recon/Decon to check for recipe being researched.  Fixed Encoder gui.