Russian translation in json format
Sea Rework V2:

Snake reworked to have fast moving forward torpedo.
Given tactical AI and new values to compensate. Overall has a similar role.

Hunter tweaked to have burst-fire effect, but similar behavior. Given slight impact to help slow down attacking raiders and repel floating amphibs.

Claymore buffed slightly in many ways. Hopefully a bit less suicidal.

Dagger sonar adjusted to actually be correctly nerfed this time.

Duck recieved a major nerf that makes them consistant across land and sea- they now block eachother's fire underwater.

Other minor balance tweaks:
Skeeter slightly faster.
Urchin has slightly more sonar range.
Crusader depth charges nerfed for tracking slightly.
Typhoon gained slight damage increase.
Definitely not finished Limpet changes to make into a versatile duck counter / reusable walking bomb / fast underwater riot.
amphbomb.lua: removed burrow (cloak when idle) ability, commented some code that cause error.

this limpet don't seem to need a firepoint (gun) vfx, so that commented code is not necessary,
scripts/amphbomb.lua: undo burrow removal and make burrow only when above water, and fix dig-dig special effect when burrowing.
units/amphbomb.lua: add comment on special effects
Merge pull request #2 from xponen/patch-6

amphbomb.lua: removed burrow (cloak when idle) ability, commented some code that cause error.
scripts/amphbomb.lua: return most of amphbomb.lua to SVN revision=13706 (to probably fix with disappearing model in Spring 91) but retain the Water Tank weapon. See "function script.FireWeapon(num)"
Merge pull request #3 from xponen/patch-6

scripts/amphbomb.lua: return some of amphbomb.lua to SVN revision=13706
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Removed Starlights weak laser effect while EMPed. I have no idea why it is there.
Shield link.
 * Fixed 1/N² chance to link with yourself.
 * Large shields do not consider small shields to be their neighbours.
 * Modified drawing, updates 3 times a second and is a bit less visible.
fix Cloakyfac animation

Apparently LUS turns around Z-axis the other way around than COB does
Some magic which may fix crash. Changing layer to math.huge fixed crash for the original gadget from trololo map.
Ops. I forgot to write changes into changelog in the gadget
Improved claymore to compensate for inability to change mass.
Refined Snake to be a bit more powerful in compensation for its new disadvantage. Fires faster, turns faster.
Have test version of Limpet available for feedback.
Increased Urchin damage slightly to hopefully kill Ducks in two shots.
Basic redesign prototype for resources bars

* Resource bars changed to prioritize income display
* Reserve bar given low priority, placed at bottom
* Energy bar now goes green when overdriving, though a second cue should be added as well
Merge pull request #96 from N0U/master

Zombie mode fix and something happened to LuaUI/Configs/lang/ru.json as well.
Merge pull request #95 from sprunk/patch-4

fix Cloakyfac animation
Further buffed snake's turn radius to increase playability.