forced the battle camera to center on the map if the width and/or height is less than the viewport size
replaced the old battle room with the new battle room
added comments explaining the DEBUG_ENV block
fixed the door between coliseum/halls-south and coliseum/cells. it was behaving inconsistently - sometimes it would work, sometimes it wouldn't.
swapped out the old temp ranger sprites with the new temp ranger sprites
fixed the radial button menu to properly highlight items that are in focus / depressed
moved the radial menu 10px left. i need to figure out why it is offset, so this is just a hack to line it up
included radialmenucontrol