* Also initialize the LUA AI for payer soldiers.
* Quickly fixed the soldier lua ai to allow it to actually run if called.

* Not yet actually working.
* Tweaked alien ai lua script.

* Renamed things, set correct defaults for unknown aliens, more death checks...
* Tweaked civilian ai lua script.

* Renamed things, fixed errors...
* Revamped the soldier lua ai -- copied from the alien one for now.
* Introduced actorL_isvalidtarget()
* ui lua integration: added optional parameter in node creation methods

* use "ufo.DYNAMIC_CONTROL" to create dynamic nodes, ommitting flag
* wil create static node.
Merge branch 'master' of git://github.com/ufoai/ufoai
* ui lua integration: bugfixes + change in node creation

* fixed annoying bug in event handling mechanism
* renamed 'remove_childs' to 'remove_children'
* all nodes created are now dynamic (both lua and ufo-script node)
* Let the LUA AI send state changes over network.
* Corrected doxygen.
* Debug logging of SDL error.
* Implemented inverse herding for the AI.

* Where inverse means: try to shield the target rather than hide behind it.
* Fix bug #5394 (Battlescape escape menu persists)