Merge pull request #1 from mono/develop

Develop
Merge pull request #2 from mono/develop

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Merge pull request #3 from mono/develop

Develop
Merge pull request #4 from mono/develop

Develop
Merge pull request #5 from mono/develop

Monthly Merge!
Merge pull request #6 from mono/develop

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Added Windows implementation of GetData to Texture3D
Fix GetData in Texture2D.
Switching from properties to fields in GetData in Texture3D
Added tests for Get/SetData members of Texture2D and Texture3D
Fix row pitch support in GetData in Texture2D and Texture3D
Some fixes to PSM rendering

Added TexCoord to BasicEffect shaders
Removed default BlendState for BasicEffect pass
Renamed reserved word Texture effect parameter in BasicEffect
Look for EXACT vertex buffer match (vertex and index array sizes must match request)
Removed #define DIRECTX from Texture3D.cs
Merge pull request #7 from mono/develop

September update
Fixed Texture2D.GetData() when a rectangle is given.
Merge https://github.com/mono/MonoGame into develop

Conflicts:
	Test/MonoGame.Tests.Windows.csproj
	Test/MonoGame.Tests.XNA.csproj
Revert "Components.Add(...) should not Initialize Components"

This reverts commit c1544bce033f1d0432bb3ef360aef1707af15976.
GameComponents.Add() and Initializing GameComponents

Solve https://github.com/mono/MonoGame/issues/2105
Related to
https://github.com/mono/MonoGame/commit/c1544bce033f1d0432bb3ef360aef1707af15976

This is closer to XNA behavior.
-Initialization of Components is postponed until the call to
base.Initialize(...).
-Components added inside the virtual Initialize(...) but after the call
to base.Initialize(...) need to be self initialized.
-Components added later are auto-initialized.
Fixed the slowdowns that occur when debugging WP8 and dragging the screen
remove unnecessary return