Changed all comments to Doxygen style
Merged Graphical Input Files with Gameplay

Merged the latest Gaphical Input Branch Files with the latest Gameplay
code.
Changed the animation system to be more robust. This added multiple sub-animations per animation.
Vending Machine Simulator 2014

Player animation is working. Other graphics stuff is working.
Lobby music is nice when its played by a pianist.
Sound.cpp was including the wrong file. It is now fixed.
Collisions now work. The memory corruption is now dealth with so we can have big maps.
Merge remote-tracking branch 'origin/powerRangers' into GraphicalInput

Conflicts:
	Makefile
	assets/Graphics/SampleFloor2.txt
	assets/Graphics/SampleFloor3.txt
	assets/Graphics/lobby.txt
	assets/Graphics/lobby/lobby.txt
	assets/Graphics/lobby/lobby_tiles.txt
	make.sh
	src/Gameplay/collision.h
	src/Gameplay/collision_system.cpp
	src/Gameplay/components.h
	src/Gameplay/movement_system.cpp
	src/Graphics/animation_system.cpp
	src/Graphics/components.h
	src/Graphics/map.cpp
	src/Graphics/render_system.cpp
	src/Graphics/systems.h
	src/Input/keyinputsystem.cpp
	src/Input/menu.cpp
	src/Input/mouseinputsystem.cpp
	src/Input/systems.h
	src/components.h
	src/main.cpp
	src/sound.cpp
	src/sound.h
	src/systems.h
	src/world.cpp
	src/world.h
Fixed all big issues regarding map rendering.
Fixing compile.
Fixed all valgrind errors.
Changing file locs
Not fixed
Fixed merge conflicts round 2.