Improvements to SimDictionary for when you have a large number of objects in the game.  Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary.  When you exceed 5000 objects, the template class actually runs faster and more consistently.
Made fixes
More comments added, move #include
fixed capital T
This adds limiting the ghost data to a specific area around the client.
By default it is not included in the build, you must #define GHOSTSCOPING in the torqueConfig.h to enable it.
The distance can be set via the mission file by adding

visibleGhostDistance = "1000";

Or if it is not set in the mission file it will default to what is defined in torqueConfig.h #defined as GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION

The mission default distance can be overridden on a per connection basis by using gameconnection:setVisibleGhostDistance and gameconnection:getVisibleGhostDistance

The logic for setting the scoping distance was moved from shapebase in the original design to SceneObject so that it will affect cameras, players, etc.
Removed Tabs, added check on connection
Remove warning
Improved God Ray

Add control for the number of samples and other controls for God Rays
shader.
Add support for rendering particles to the glow buffer
clamp value fix on vorbis decoding
re-orders sound device provider wieghting to preffer xaudio over directsound as d-sound is getting tossed soon.
Bit  Alignment of variables in serverQuery.cpp
Added support for AMD Chips
type fix
Tabs...
Revert - Merge pull request #962 Fix OpenGL new terrain blend

from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd76d0ee5b50f6bada7f1f43ad349562)
3 textures blending fix for OpenGL.
Fix GLCircularVolatileBuffer incorrect binding.
Made some tweaks so I'm happy with it.

 * Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
Tweaks so I'm happy with it.

 * Change #define usage
 * Fix tabs