Adding support for pill crows for game text rendering
Merge pull request #11 from lumoslabs/jesse/pillcrow

Adding support for pill crows for game text rendering
ACTN-133 - jin - first attempt at making japanese pilcrow dynamic line
break work with cocos 2d game
ACTN-133 - jin - decoupling LumosityiOS codebase and cocos2d-x codebase by using GameContext as the glue