Change Vertices to array<vertex>
Use std::bitset for say_totals used_objects
Use std::bitset for render.cpp object_rendered
Pass vm_vec_make arg by &
Pass g3_check_normal_facing arg by &
Pass g3_start_instance_matrix arg by &
Pass draw_polygon_model arg by const &
Pass g3_start_instance_angles arg by const &
Pass g3_rotate_point arg by &
Use reference for rotate_list pnt
Pass g3_draw_bitmap pos by const &
Pass g3_point_2_vec v by &
Pass med_point_2_vec v by &
Pass g3_rotate_delta_vec arg by &
Pass g3_add_delta_vec arg by &
Pass vm_vec_dot3 arg by &
Pass const vms_vector* to ai_follow_path
Make various ai functions take const vms_vector&
Pass curve_dist p0 by &
Remove unused curve_dir