Added updating position for player object, through a lock.  Added an
empty waitFor method, not sure what it should do yet.
Merge remote-tracking branch 'origin/master' into fix1renderer
Merged with master
Fixed the player node position, updates with a 1x1x1 system instead of
jme3 space coordinates.
Took out some unnecessary print statements.
Got Renderer to render chunks requested from preparator.
Merge branch 'fix1renderer' of ssh://github.com/mosstest/mosstest
Fix mapgen, renderer modifications for testing. No normal maps needed yet
it seems