Added SoulCannons
Added second cannon
Merge branch 'SomeKindaWork' into Develop
Goal Prefab and goal script to do good sutff.
Merged SpriteScene and JoshScene (Sprites and Cannons)
Merge branch 'Goals' into Develop
Adding in the goals to the main scene as well as the new goal prefab.
Alpha build. Results of our playtesting and tinkering.
Added center block sprite, and explosion sprites when souls hit the goal. Added a timer. Winner is displayed, then level restarts.
Framework for the central block blowing and removing the goal Debug.Log code.
Merge branch 'Develop' of https://github.com/cplepel/GameJam into Develop
Redone char sprites, adding cannon, soul anim
Fixed bug in display of winner.
Merge branch 'Develop' of https://github.com/cplepel/GameJam into Develop
Block blow script implemented and tested, also modifying get ignore to get rid of the Builds/ directory.
Merge branch 'CentralBlow' into Develop
Cannons now give an impulse back against the player.
Floor added
Merge branch 'Develop' of https://github.com/cplepel/GameJam into Develop
Added new sprites.