I somehow managed to shrink the fragmentshader even more. It looks like
not having the gl_fragcoord in it makes it crash.
Fixed the Text loading issue.
I made a class that handles all the opengl stuff like shaders and
programs.
Added a class to handle the information blocks.
Blocks now work!
DevIL is not working.
It doesn't work!
Textures FTW! It's all working now!
I am going to add handles for the blocks
Adding the blockpointers.
Adding the blockpointers
Fixing issue where I DIDN'T COMMIT ANYTHING TO GITHUB!
Git, Y U No Work?!