Small Player Functionality/Readibility changes.

Bugs fixed/functionality changed
-Fixed extra bracket causing inconsitent movement mechanics
-Removed JumpSprint multiplier, accelerated airspeed should be
consistent with accelerated groundspeed
-Added tracking for whether the player left the ground sprinting, to
stop abrupt slowdowns if the sprint button is released in the air
-Changed it so that when on the ground the player dosent just snap from
running to walking, but slows according to grounddrag.
-Walk and sprint animation times are now loaded in from config file
-Sort of fixed the "If you land before fall anim is triggered bug"
Dosent happen anymore, but the guy sort of flaps his arms a little bit
instead, better i guess?
-Made the xbox controller have a little zone of sensitivity rather than
needing to be all out