Final commit before kid showing

Here's a list of what I did tonight:

Updated overworld AI
Modified overworld map to make the AI a little more natural
Included trash art and randomized which kinds of trash would spawn
Gave different district roads their own prefabs
Implemented harder enemies
Updated mini-game AI
Added in a bug spray (this is actually still bugged (ha ha (it really is
buggy though)))
Added a game over screen that displays the trash you managed to get
Made sure that the game ends when the timer reaches zero

I think there was more but that is everything I can recall.