now pooling delayed calls
Merge branch 'master' into pooled-delayed-calls
fixed POT-expansion workaround (didn't take scale factor into account)
added protected method that allows transformation of raw byte data before it is processed
added new 'execute' utility function and using it in RenderTexture
simplified and optimized 'execute' function
... and a little more
added protected property allowing access to objects vector (closes #515)
Removing dead code

Small change to remove dead code that triggers warnings in some editors/code analyzers. No change of functionality.
Merge pull request #521 from zeh/patch-1

Removing dead code
disabled strict mode for asdoc compilation (closes #518)
added 'muted' property to movie clip (closes #519)
now optionally keeping atlas and font XMLs in AssetManager so that they can be accessed later (refs #445)
Added static all property to get all Starling instances (an instance is added in constructor and removed on dispose).
asset manager now checks http content-type if no file extension is available (refs #526)
Merge pull request #527 from joshtynjala/all

Added static Starling.all property to get all Starling instances
corrected indentation
added property 'numCurrentTouches' to touch processor
now checking if context is valid when dispatching RESIZE event (closes #528)
now cloning texture options to allow usage of the same instance multiple times in one queue