Added a couple more trees. Also more props are loaded, especially those of blacksmiths
Props that are not added to root are added to the appropriate sub node. Example of this are the garrisoned flags of fortresses, towers, temples etc
    Props that are not added to root are added to the appropriate sub node. Example of this are the garrisoned flags of fortresses, towers, temples etc
Something weird is going on

function calls seem to have unintendedly changed arguments .. wtf
Fixed merge errors that occured because of revert
Changed main game loop to send out an event that the rest of the problem can listen to instead of calling individual global update methods (updateBirds, updateFlag, updateGui etc). because global is evil. eeeeviiilll
Fixed some stuff in actormodelloader
Implemented player colors. Problem is now the highlight and rollover meshes are all borked >_<
Merge branch 'more_trees' of https://github.com/BSG-TUDelft/Utopolis into player_colors
Added a bunch of documents