Fixed TODO: Changing the tooltip type to 'open' whenever you open an object.
I'm never planning on making the player or enemies go diagonal.
Added a TODO for later! Implementing picking up stuff for the user first.
Removed an old unused property.
Get the next tile with the getTileAt function instead of directly getting it from the map object.
Added a new keyboard binding for the pick up key! The default key is E!
Added a new function the the inventory component to check if the inventory is full!
Created the first version of the inventory system!
Improved the inventory system. It's now possible to pickup all items on a single tile!
Added a key with which the user can skip a turn! Default button is spacebar for now.
Apparently this doesn't cause massive lag anymore! Yay!