Merge pull request #1 from Blackmoor/test-Tyler

Skull and Shackles is ready to be pushed live.
Merge pull request #2 from Blackmoor/test-Tyler

Spell check and fixed ships issue
Merge pull request #3 from Blackmoor/test-Tyler

No choice is now required for fleet if only 1 card
Fixed Ship proxies

Updated images so check boxes are in the same place as the other cards
and fixed the position of the flavour and main text boxes
Removed Check to Repair from Ship proxy
Changed logic when the player picks a ship

This is now done when the Scenario is picked, not when loading the deck.
Playing the basic Skull and Shackles adventures doesn't use the SaS
Adventure Path so we can't use that to determine if a player needs to
load a Fleet deck.
Merge pull request #4 from Blackmoor/test-Tyler

Fixed sorting in card definitions file
Merge pull request #5 from Blackmoor/test-Tyler

Sorting fix finished
SaS bug fixes

Updated proxy to show villains and henchmen side by side on Scenario
cards as some scenarios have lots of named henchmen
Updated Alahazza card text to remove extra new lines
Added code for setup of Grindylow and the whale, get each player to
donate an ally.
Move allies to table facedown during setup
Added plunder options to ships

Also reworked the scenario setup code to call scenario specific
functions
Changed the way ships are seized

The ship linked to the plunder pile is your current ship. Any other
ships are enemies. Defeating them allows you to seize control (Enter or
menu) and replaces the current ship.
Move the seized ship to the old ship location
Updated card text with current FAQ rulings
Missed the spreadsheet from the last update
Merge pull request #6 from Blackmoor/master

Merging master with my set