Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
** Fix for RoF clients not displaying Augment Restrictions in the Item Info window.
** Change to Client::SummonItem() to enforce valid item/augment combinations. (Run the optional sql file first, before posting any
SummonItem() failure issues in the forums.)
Fix for name/account discrepancy in \\zone\inventory.cpp.
Rearranged/condensed code snippets in Client::SummonItem().
Added 'augslotvisible' check to augment validation in C::SI().
merging upstream
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master'
Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
Implemented SE_DamageModifier2
Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent)
Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time)
Merge remote-tracking branch 'upstream/master'
Implemented SE_DoubleRiposte
Database interface improvement with stl style iterators
Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
minor fix
Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.
DOT ticks will no longer be absorbed.
SE_NegateAttacks buff stacking optimized.
Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]