Fix compilation for Mac
Fix Jittering particles
clean up game world node
Implement god rays
Implement Sprite Cutting
Make particle render texture part of physics Node
Move occluder rendering to gameScene.
Implement conveyor movement.
Implement Empty Entity Controller
Integreate new LevelHelper API
Implement class to read in components.
Implement class to read in component for entities.
Implement entity controller and enable multi-touch.
Add terrain outline renderer
Implement chain shapes for LHShape
Implement variable air jump.
Implement wall jump
Clean up. And make sure variables are initialised correctly.
Implement left right sensor player. Modify component and nodes to add a post step. Modify Levelhelper to change how box2d callbacks are returned.