Add macdeveloper arg for building
Add debug/release flag to the plist
Merge
Add debug flag to AppDelegate
Use the right config key
Latest core
For static libraries, add them to the LDFLAGS instead of depending on autolinking.  This fixes Tango SDK integration
Reverse ldflags order to avoid startup crash
Allow SpiderMonkey debugger to run in a --debug build
Composite operations for iOS
Build can process nested keys in addons

Almost all plugins require some configuration data to be specified
in the game manifest. This commit adds support for reading from
the "addons" section of the game manifest at build. Keys in this
section may be nested. Specifying a key of the form "foo.bar.baz"
in a plugin config.json will yield the appropriate value.
defaults to link-time optimization off

This fixes a build error with some native libs
adds NATIVE.isSimulator()

This method will return true if we're running in the iOS simulator,
and false on a real device
Add getGlobalCompositeOperation member to context
Update to support compressed texture loading
Merge pull request #90 from gameclosure/composite

Composite operations for iOS
Merge pull request #93 from gameclosure/feature-texture-compression

Update to support compressed texture loading
* updated core submodule - compression composite
-DRELEASE, remove logs when RELEASE defined

- RELEASE is now defined when building in release configuration.
- All NSLog statements (outside of platform/log.h) replaced with NSLOG
  wrapper which removes them in RELEASE builds
Merge pull request #94 from gameclosure/fix-release-builds

-DRELEASE, remove logs when RELEASE defined