BADDIESTORAGE (without waves)

Added baddie types to the game.
Changed STORAGE to TREESTORAGE for naming purposes with BADDIESTORAGE.
Bug Fix and add a type of baddie

Fixed a bug where the Baddie's hitTime wasn't refilling, so it took
really long to kill master tree.  Also, added setup for ranged baddies.
Added to playDraw()

Each type of baddie can be drawn differently now.
Merge branch 'AddBaddies'

Conflicts:
	KiBoDyTheEcoHero.html