added XNA 3.0 setup and Visual Studio 2008 setup
refactored player and monster to use a common base sprite class.
NOTE: Broke hit animation
Added tile textures.  Removes all hitpoints hit and kills
removed player hit animation
Added tool for viewing and testing animations
fixed random monster movement with better random number generator
naming refactor
Added effect animation player
added ability for level map to define monster, player start and monster types
added 2 tiles to base level map
model zelda outdoor level
Added debug text,  put player sprite completly in cryptgame class
added sword effect
more debug info
added player , enemy firing and hitting
More hitting
ignore java files
Merge branch 'Crypt-XNA-1.x'

Conflicts:
	.gitignore