Implemented the Clan Arena gametype
Fixed a Clan Arena crash due to PlayerScore_Add
Fixed CA_PlayerDies() working in non-CA gametypes
Fixed g_clanarena_heal_limit not applying correctly
Frozen players cannot move, be dragged, or be revived for 7 secs after getting hit with an enemy Plasma Bomb. Players attempting to drag or revive them will take some damage.
Lasergun max damage reduced to 50 (down from 60)
Bash Buff: Blast radius reduced to 125 (down from 150), core multiplier reduced to 90% (down from 100%), edge multiplier reduced to 10% (down from 30%)
Napalm Grenade: Fire lifetime reduced to 15 seconds (down from 20 seconds)
Disable Guard's armor regeneration in Clan Arena
Fire Trap: Fixed stickied traps not inheriting hg_detonateready from the original projectile
Made g_clanarena_heal_limit ignore the health-sharing component of Linking Shell
Linking Shell: HPS increased to 10 (up from 5)
Shownames: Support health/armor values above 255
Updated linking shell info
CRA: g_buffs_randomize_dual set to 0.2 (20% chance of dual buff. Experimental)
Added teamdamage support for showdamage
Clan Arena: made guard pickup health respect g_clanarena_heal_limit, guard no longer provides armor on pickup in CA
Added g_clanarena_buffs_team_only, a CA override for g_buffs_team_only (enabled by default)
Always use forced respawn in Clan Arena
Always try to spectate the next player if the current one leaves the game