Textbox in the stamp browser also
update stamps.def when deleting stamps, missing stamps show up as "error loading save" and can be deleted
fixes suggested by jacksonmj in -dev

fixes bugs in DMG, LIGH, PHOT, and QRTZ, also makes deut explosions less laggy when they hit the particle limit
Change GRVT flammability to 0
prevent having multiple stickmen on the screen, also add playerst.spawnID
more accurate elementCount (part_change_type, pasting stamps, lua), prevent having multiple STKM / SPWN even more
#define MAX_FIGHTERS + some fixes
some elementpallete fixes + fix SPAWN2 ToolButton
jacksonmj: "Allow ELEC to pass through GLOW, fixes ELEC->PHOT reaction in GLOW." f162984e22e5 + some parts of "Misc small fixes" 95cf5bd67c2b
more jacksonmj suggestions: save edgeMode in saves, BVBR absorption fix, life saving fix, DEUT graphics change, PROT fix, SOAP graphics fix
fix DEUT graphics (accidentally changed something)
fix for fast particles moving through VOID
fix crash when PIPE finds PRTI with an invalid channel
Less layering of particles in fusion

Fixes http://tpt.io/~1683916 - PLSM was created on top of DMND, which other particles then displaced, leading to lots of stacking and particles escaping through the DMND.
make close icon match the color of the button/text around it
Stop PIPE graphics from creating a particle every frame.

Remove temperature setting, this feature is beyond useless now, PROP+Lua are better ways to manually set pipe.
More element optimizations!

ACEL, changed a range check
DRAY, Fixed repetitive checking
GOLD, less rand()
PLNT, removed range checks, less rand()
PROT, used a switch()
VIBR, less rand()
VINE, less rand(), fixed growing along WOOD
VIRS, less rand()
Fix IRON rust

Fix some randoms