removed unused licence file since using own gfx now
added torch as object
added FileConverter for my old mcl files
using scope operators for std
reading old file comleted writing new file
reading old file comleted writing new file
Updates on fileconverter
adapted potion size
updated object ids
adjustedbounding box of green moster
reading players initial position out of the map
added player initial position and correct exit position
added next object ids
fixed offset and scaling for knight attack animation?
added act 2
objects size offset for converting files
removing scratches when tiles explose
opening of doors
added exit
reversed order of rows, added a new column at end for exit in scene2