Almost has save inventory working. For some reason insertOrUpdate is failing.
Clears out some commented out lines.
status effects primatives
added some process handlers
Added bounds checking
added loot component (takes an id of looter)
added inventory copy function to Inventory.scala
moved attack code from collision system to attackSystem
created attack system and added to world factory
did more work on statuseffects (still not working)
Merge branch 'develop' of https://github.com/ayaigame/ayai-backend into item-use
added abandon and accept quest message implementaitons
added loot message in messageprocessor
fixed errors
attacks now only attack once
Merge pull request #79 from ayaigame/item-use

Item use
Merge branch 'develop' into aisystems
Merge in develop.
Adds item saving and deletion to InventoryTable.
Adds deletes and saves to InventoryTable.
Merge pull request #80 from ayaigame/inventory-saving

Inventory saving
Merge branch 'develop' into aisystems
Added basic idea of what director system will do. Next I will implement goals