Initial Commit of LibGDX Modifications to EliteAnimator which is nearly complete and a custom Colour class.
AI Foundations
AI FOundations
Additions to EliteManager and EliteLog + More Documentation!

EliteAnimator - Documentation Overload
EliteManager
   - Support for adding Non-Finishable classes to be automatically toggled to sleep. TODO -- Add Finalization Support
   - Documentation Overload
EliteLog
   - Optimized Debug Depth initialization
   - writeException method
   - Improved LogLevel
   - TODO -- Commands
   - Documentation Overload

-- Matt
README.MD
README.MD deleted online with Bitbucket
Movable Fix and EliteManager Fixes.
Foundations of AI Pathfinding, Manhattan Heuristic, Closest Heuristic, Closest Squared Heurisitic and Interfaces added.

More EliteMath functions:
sqrt -- Calculates Square Root of given value
abs -- Returns absolute value
pow -- Returns a val to the given value
round -- Rounds number to given decimal places
Quick Modification of EliteMath.ceil() and EliteMath.floor()
Added a lot of Math, Logarithms, Roots, Recursion Improvements. Altered AI.

AI needs more work and the Math is basically being just extended now. The core is already there.
Plenty of Unnecessary Fun Math Extensions and Improvements + Rounding Fix 1
Clean Up & Reformatting + Math Improvements and 1st of Many Logging Improvements
Lots of Math Stuff, New Mission: Make 2D Versions of the LibGDX 3D Collisions!

NEEDS DOCUMENTATION BADLY!

EliteLog needs work!

Oh and you can calculate 3D Vector Magnitudes, for fun.
Re-Structuring, Re-written Manager Class (Reflection), EventTimer, Just... a lot... I spent a lot of time coding today.
CHANGES
Refactoring
Refactoring 2.0
Refactoring 3.0
Minor Stability Fixes (Every android update ever)
Minor Tweaks