get_turf_pixel()

The documentation speaks for itself

//Gets the turf this atom's *ICON* appears to inhabit
//Uses half the width/height respectively to work out
//A minimum pixel amt this icon needs to be pixel'd by
//to be considered to be in another turf

//division = world.icon_size - icon-width/2; DX = pixel_x/division
//division = world.icon_size - icon-height/2; DY = pixel_y/division

//Eg: Humans
//32 - 16; 16/16 = 1, DX = 1
//32 - 16; 15/16 = 0.9375 = 0 when round()'d, DX = 0

//NOTE: if your atom has non-standard bounds then this proc
//will handle it, but it'll be a bit slower.


### tl;dr:
find where something LOOKS to be instead of where it actually is (eg APC's and other wall mounts)
replaces get_wall_mounted_turf() as it fulfill's its job more accurately (if a tiny bit more costly)
I made this for something I was testing but scrapped (it didn't work out) and realised it still has it's uses as a general proc.
well take it this way, what can go on the map? an atom/movable and below, if you feed something else into this, you're a bit silly.

But yes, I'll swap it out for an istype.