added better support for billboarding and a ew billboarding mode; starting to move Moai render state to MOAIRenderMgr
exposed MOAILuaRuntime ref manipulation via Lua
added getTexture to MOAIDeck
removed requirement to link with AdSupport and CoreTelephony
added setDefaultParent to MOAICoroutine (support for automatically setting parent action to something other than the action manager root); cleanup up warning in MOAIProp
Merge branch 'development' of https://github.com/patrickmeehan/moai-dev into development
exposed event loop style SAX XML parser based on expat via MOAIXmlParser
renamed samples/util/util-xml-loop to samples/util/util-sml-sax; cleaned up sample's main.lua
added samples/util/util-xml-sax...
cleaning up and consolidating Lua object tracking; added tracking group support to MOAICoroutine
a few misc whitespace formatting changes and a tweak to a comment
rethought MOAICoroutine setDefaultParent to avoid circular engine-side references; fixed memory leak in MOAIStaticGlyphCache; added assert () to MOAITextStyle on attempt to set nil font
exposed MOAIVectorDrawing setPolyClosed
Merge branch 'development' of https://github.com/patrickmeehan/moai-dev into development
prefixed ios 'Reachability' to avoid conflicts with projects that already include it
fixed MOAIVectorPoly to filter out redundant points (which prevents a crash in the tessalator later)
merge patrick/development
add bounce/back/elastic interploation function; add clamp particle script function
comment out landscape lines in MOAIFrameBuffer