Fix potential NpcStats overwriting issue
Fix frame delay for sound listener position (Fixes #1180)
Fix bsa file loading not being case insensitive (Fixes #1178)
Merge remote-tracking branch 'scrawl/master'
Store death animation index in CreatureStats
Fix actor models incorrectly being rotated on X/Y axes
Fix offset to accumulation root not being cleared when adding an animation state with startpoint=1.f (observed with death animations)
Fix ESX dependencies not being checked except for the first one
Merge remote-tracking branch 'scrawl/master'
Fix a typo within the launcher. Fixes bug #1058.
Merge remote-tracking branch 'puppykevin/master'
The MSVC linker is really pedantic with this.

Functions compiled as taking a class can't be linked with functions giving a struct, because of the name mangling I'm guessing...

unresolved external symbol "protected: void __thiscall MWWorld::LiveCellRefBase::loadImp(class ESM::ObjectState const &)" (?loadImp@LiveCellRefBase@MWWorld@@IAEXABVObjectState@ESM@@@Z)
PcJoinFaction and friends: make sure the given faction exists
MSVC generates different symbols for class vs struct, confusing the linker.
Merge remote-tracking branch 'ace/win-build-fix'
Implement modFactionReaction instruction (Closes #1347)
Implement getFactionReaction function

Strange bug when using value != 0 for the garbage argument?
Fixed esmtool
Remove MyGUI color codes when copying to system clipboard
Consider hit normal for item drop test (Fixes #995)