Starting biome generation
refactored delaunay builder into class for easier debugging, wrote SDL representation for delaunay triangulation, added SDL_ttf
renamed integer primitives because of stupid typo, added step-by-step delaunay visualization
adjusted colours
fixed bug by making centroid algorithm actually find the centroid
centroid doesn't work, created new algorithm to find best points
removed some dead code
fixed point-hull tangent algorithm
renamed project