Projective rendering!

* Game: Uses new camera class.
* Matrix4f: Added methods for initializing camera and projection
matrix's.
* Mesh: Now accounts for indices.
* Quaternion: Added operator multiplication.
* ResourceLoader: Added OBJ loading. (With simple profiling).
* Shader: Added a little profiling.
* Transform: Added projection.
* Util: Added string splitting methods.
* Vector3f: Added rotation.
* Camera: New camera class for projection.