Fix Dedication Loss on Logout

Added a fix to dedication loss on log out. Used subpower on rings and
added an addMod for MOD_DEDICATION_CAP to the effect\dedication lua
file.
Noticed Infinity cores stack now...Didn't see it in SE's list but they do, so adding it now.
Core: Remove MOD_DEDICATION_CAP
Core: Fix dedication loss on log off

Removed MOD_DEDICATION and MOD_DEDICATION_CAP from
charutils::AddExpBonus
Implemented a SubPower for EFFECT_DEDICATION (replacing
MOD_DEDICATION_CAP) allowing the variable to be updated as EXP is
earned. Tested on test server and it appears to be working as intended.
Status effect persisted through server shutdown and logging off and back
on.
Revert "Core: Fix dedication loss on log off"

This reverts commit b9b83c704f2d0b0875cf09a9290433ffe5ef66f1.
Core: Fix dedication loss on logoff/crash

Removed MOD_DEDICATION and MOD_DEDICATION_CAP from
charutils::AddExpBonus
Implemented a SubPower for EFFECT_DEDICATION (replacing
MOD_DEDICATION_CAP) allowing the variable to be updated as EXP is
earned. Tested on test server and it appears to be working as intended.
Status effect persisted through server shutdown and logging off and back
on.
Fixed Calcabrina's additional effect drain.
Implement Sargas, Tegmine, Martinet, and Aqrabuamelu.

Commented a chunk of mob list that isn't behaving properly. As a result, Sargas does not spawn. Not my error: happens on a clean copy trunk.

Also corrected a few format things, typos and comment alignment etc.

Had my parameters out of order when I "fixed" that en-drain effect...Its done properly now.
Implemented Tyrant and Autarch and fixed some flags (wrong check value)
Core: Modification to dedication bonus exp equation

Changed equation to give full multiplier on remaining cap amount.
Removed MOD_DEDICATION and MOD_DEDICATION_CAP from status.lua and
modifier.h
added bastok 9-2 spawn points and skills , ashu taliff mobs pos and model corrections and npcs z 60
CORE/SQL: Moved spikes items from core to sql.
- Items with spike damage now use MOD_SPIKES for type (blaze, ice, curse spikes etc), MOD_SPIKES_DMG for damage, and MOD_SPIKES_CHANCE for proc rate.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes

Resolved Conflicts:
	sql/mob_groups.sql
	sql/mob_pools.sql
	mob_spawn_points

Also restored commenting in conf files someone someone accidentally removed.
CORE: failsafe on loading mobs in a zone (make sure the zone section of their ID is actually their zoneid - ignores mobs with bogus groupids)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes
database set campaigns mobs to group 0 17477736 to 17478057
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes

Resolved Conflicts:
	sql/mob_spawn_points.sql