* Let the LUA AI send state changes over network.
* Corrected doxygen.
* Debug logging of SDL error.
* Implemented inverse herding for the AI.

* Where inverse means: try to shield the target rather than hide behind it.
* Fix bug #5394 (Battlescape escape menu persists)
* ui lua integration: moved ui_vscrollbarnodeset to abstract node
* Reduce duplicate visibility and line of fire checks in the AI.
* ui lua integration: fixes related to setting of properties after window creationg

* ufo script creates a node, then fills it properties, then inserts it
* and then calls onloaded
* lua creates a node, inserts it, then onloaded is called, and then
* properties are set
* this caused some issues with sizing and close/drag button
* Don't truncate inventory weight when calculating max TUs.
* Should fix bug #5395 (Battlescape fails to init)
* Start on FR #4112 (UI2: Indicate which soldiers are in hospital)

* Aircraft soldier list.
* Const.
* Removed unused functions.
* map [england] prepare further modifications

* minor cleanup
* moved to origin
* ui lua integration: fixed the order in wich close/drag buttons were created

* the order is now always correct regardless the order in wich the
* specific nodes are created
Merge branch 'master' of git://github.com/ufoai/ufoai
* ui lua integration: implementation of starlayout on window node
* ui lua integration: fixed segfault problem
* UI2:assets base fix typo

* Each cmd command must end with semicolon
* UI2 lua conversion: mission menu and mission briefing