Dingo Testversion

Just a first code save
Refactoring and Predict Movement Polygon
Kultarr early development 

Escape angle movement
Kutarr avg x y melee movement
New Bots and some refactoring
Dunnart - probably best anti HOT movement around


keep this state for latter tweeking
Dunnart - slightly better HoT evasion. 

MinRisk angle 160deg to prevent 90deg wall
jiggling. Distance/Bearing related direction
change (best for antigrav and static bots)

No Antigravity. Maybe later back

Slightly more bullet power
This is not needed anymore
BulletPaint is now global and can be used by all Bots
Dunnart got through some MinimumRisk tests.

This version has a couple of nice debug graphics 
and the MinimumRisk is not bad against HeadOnTargeting.

But is still not competitive (not even close)
General MaxEscapeAngle from the enemies point of view
Global BulletWaves graphic usable by all bots
Another little bot test with bearing change gun and 
some nice debug graphics
Looks like my new formatter kicked in. No change
Properties for Skipped turns enabled

Formatter and Chase mode
Can draw square now
New 1vs1 test bot

This is just a test bot to develop some sort of precise
HoT and Linear dodge

This one works quite well and has nice debug 
graphics for Bullet hits and area of interest
New Painter for botwitdh
New painter for Bullethits

This one shows where and how the bullet has hit very nice
Bilby - just a better chase gun