particle system progress
Merge branch 'Linux' of https://github.com/CarlRapp/Agile into Linux

Conflicts:
	Breakout/Breakout/Graphics/OpenGL/GLGraphics.cpp
Merge branch 'Linux' of https://github.com/CarlRapp/Agile into Linux
DX text
Fix bug
Merge branch 'Windows' of https://github.com/CarlRapp/Agile into Windows
Effects removed correctly
Text
Merge branch 'Erik' into Windows

Conflicts:
	Breakout/Breakout/Breakout.vcxproj.filters
	Breakout/Breakout/Graphics/GraphicsManager.cpp
	Breakout/Breakout/Graphics/GraphicsManager.h
	Breakout/Breakout/Graphics/IGraphics.h
	Breakout/Breakout/Scenes/GameScene.cpp
Text
Added TNT
Merge branch 'Windows' of https://github.com/CarlRapp/Agile into Windows

Conflicts:
	Breakout/Breakout/Breakout.vcxproj.filters
	Breakout/Breakout/ComponentSystem/System/EffectSystem.cpp

Added new textures
Some fixes to effectsystem
opengl text shader
OpenGL particle effects working
Merge branch 'Linux' of github.com:CarlRapp/Agile into Linux

Conflicts:
	Breakout/Breakout/Graphics/IGraphics.h
	Breakout/Breakout/Graphics/OpenGL/GLGraphics.cpp
	Breakout/Breakout/Graphics/OpenGL/GLGraphics.h
	Breakout/Breakout/Program.cpp
Horizontal rectangle block works
Merge branch 'Windows' of github.com:CarlRapp/Agile into Windows

Conflicts:
	Breakout/Breakout/ComponentSystem/EntityFactory.cpp
OpenGL particle effect (small adjustments)
fire3.png texture added
Particle system performance fix