Began to test the launching system. Specifically:
The main argument for IAssetReceiver.onAssetLoaded() is now less verbose.
There is now more console output during game launch.
ILog now supports having a verbosity flag.
Mesh now implements IAssetReceiver.
RenderEngine3D is now less verbose in its OpenGL function calls.
Removed the unneeded constants in RenderHelper.
Worked on RenderTicket some, nothing too major.
Calling Tessellator.point() now checks whether or not it's tessellating, THEN makes new vectors.
Fixed ReflectionHelper.newInstance().
Tuple now overrides equals().
Implemented a null check in LWJGLEnvironment.
Created CaelumLWJGLStarter, for testing purposes.
Fixed a minor typo.
CaelumEngine.renderContext() is now "safe".
Created IMathObject.setAll(), as well as some compatibility classes.
Tried to port JBullet... again.