+MapSystem which is really simple
   The map system is just a bool[,] as there are only
two tiles I plan to use for this, a floor and a wall
*Also namespace stuff
+DisplayComponent, FlavorTextComponent, enum Display Level
+Floodfill dll
   Also helper which isn't directly used. Also in the
middle of setting up a way to set start location on a map
*Entrance and Exit fully implamented
   Place entrance with an effort to making it match
where you went down slightly then flood fill to find
the farthest 3x3 point and put the exit there
+LibtcodRenderSystem started
*Setting up some basic render details
*implemented stair case being more logically located
*map drawn on screen and new map drawn every keypress (esc closes though)