Updating AI/Player/Camera
CONFLICTS RESOLVED/AI ALERT RADIUS IMPLEMENTED
Player Specification and implementation
full screen toggle
Sphere Drawing to Screen/Lighting/Patrol
Merge branch 'master' of http://github.com/vforeman/GameDev-Final-Project into aisystem
working on normals for enemy sphere and hud
enabled material coloring
enemy sphere is now a ghost, aahaha. and enemy geometry is now drawn with vertex arrays with indices and normals, I've been playing with color blends
na
yep
enabled hud to be drawn last because I clear the depth buffer
spawned multiple enemies at random position inside the boundary of the map, but one one has a patrol path
na
Multiple Patrols
changed walls to random height tree with canopy
physics tests
commit