Bulldog belt other

This was originally going to be a small patch that only ported the Bulldog and Military belt....so much for that!

Changes:

Traitors
-Telecrystals available on the uplink doubled
-MOST traitor items on the uplink have also doubled. That said, a lot of the "tools" (such as syndi toolbox) are still only 1 TC.
-Implements Smuggler's backpack; only has 5 slots, but can hold anything a regular backpack can and you can hide it underneath a floor tile
-Implements AI detector. It functions exactly like a regular multitool, but the screen turns red when the AI is watching you.

Nuke Ops
-Implements the Nuke Ops Telecrystal Consoles; expect to see this fully fleshed out in the next patch as this one of the most crucial items to reworking Nuke Ops; it allows you to upload and download your TC to a main computer, where it can be redistributed, if necessary.
-Implements the bulldog automatic shotgun. This item will be replacing the energy guns that operatives can grab from their lockers
-Implements bulldog ammo; there's stun slugs (low damage, but guaranteed stun+stuttering), a pellet shot (fires five 15 damage projectiles, with spread), and Dragon's Breath rounds (fires 4 low damage pellts that will set a mob on fire)
-Implements Syndicate military belt. This holds a huge amount of different gear types; expect to see it in when the final patch rolls around
-Implements Tactical First Aid kit; this comes with a drill, stethescope, bicaridine pill, dermaline pill, a giant chloral syringe, and combat hypospray (holds 60 units instead of 30) that injects synaptizine, and a night vision health HUD (just like NVG, but allows you to see other's health)
-Tweaks numbers to favor 20+ players and enforces a full member nuke squad
-Removes Gamma level activation when the Nuke disk is picked up. Nuke ops rework focuses more on assault than stealth; this is not only a pretty "meta" action, but makes stealth ops all the more impossible.

Other:
-Makes Sleep Toxin a bit more subtle (buff for parapens) and removes sleep toxin's OD.
-Nerfs Cyanide and Zombie Powder ever so slightly
-Mindbreaker won't last for eternity anymore
-Guns no longer have recoil/shaky camera effect
-Getting shot no longer induces a shaky camera effect.
-Night Vision goggles fixed; they're no longer mesons with a different sprite; they grant maximum dark vision range and make dark areas look like they're fully lit.