LPS-30949 Liferay.CalendarList accepts only one instance of each calendar

This avoids duplication of calendars on the list of invited resources of the booking edit window
when there is more than one child calendar booking
LPS-30949 Making method for children counting public; using it on JavaScript
LPS-30949 Choosing to apply a change on a later instance to all series will not make the event series start at the edited instance
LPS-30949 Avoiding duplication of first instance when editing time of recurring event

If one edits a recurring event by clicking on its first instance and then choose
to salve "All Following", the first instance would be duplicated with the previous
time. This commit solves it.

Also, now the loop does not update the startTimeJCalendar anymore, so multiple, undesired
changes are are not applied to it anymore. It used to result on events from child
calendars having one or more day less than the edited master calendar.
LPS-30949 The value of old start time is taken from last request

Now, if a user updates all events by editing a later instance twice then the events will not be shifted
LPS-30949 Ask user for each necessary confirmation when moving an event to trash

Also, messages were updated so now they say the event is going to be "moved to trash" instead of being "deleted"
LPS-30949 Regenerate
LPS-30949 Using an object to carry user's decisions across callbacks on edit dialogs

With this change, we could remove redundant code and two ad hoc parameters from askUserConfirmations.
The CalendarUtil methods for persistence could also be deleted, which is good because they were most
of the time the call of the same method with different parameters.
LPS-30949 Extracting edit confirmation dialogs to their own methods
LPS-30949 Using an object to carry user's decisions across callbacks on event deletion
LPS-30949 Extracting delete confirmation dialogs to their own methods
LPS-30949 Invited resources will be notified when deleting all instances following the first one

Also, closing the first panel after contacting the server to avoid an annoying blink.