[12688] Remove old recastnavigation files
[12689] Reintroduce recastnavigation updated to commit rev

27-06-2014 23:23
returned MAX_ITER of optimizePathTopology to 32 after I removed the multi-nodes per tile
https://github.com/memononen/recastnavigation/commit/1c7bd46812966b6d46fefd7570a3043a2816fa2e
[12690] Add new windows project for Detour and Recast
[12691] Update code for new recast/detour return value.
[12692] Update function signature of closestPointOnPoly and getTileAt
[12693] Set use of 64 bit for polygone ref
[12694] Restore movemap generator compil and change mmap files versions.
[12695] Fix vmap geometry.

This patch fixes 2 issues with the vmap extractor. 1) Incorrectly converts vertex coordinates. 2) Forgets to convert coordinates on triangle indices.

The effects of [1] causes models to be flipped. This isn't very noticeable on most trees as flipping a cylinder results in the same cylinder, but it's very noticeable on any non-symmetrical geometry (which, even includes trees, it's just harder to notice). [2] Didn't seem to be a problem when the coordinates were incorrectly converted, but when applying the correct conversion caused some triangles to be flipped (i.e. facing inwards).

You will need to re-extract vmaps and re-generate mmaps for these changes to take effect.
[12696] Change Vmap raw data version.
[12697] Add CMake files for recastnavigation
[12698] Update binaries