Prevent detection of traps on unseen squares
Gave horn to both scooter vehicles,

replace tabs with spaces.
Made sound of moving rc car translatable.
Play vehicle stereo even with turned off engine.

Added energy consumption to vehicle stereos.

Replace player-nearby check with checking result of game::sound.
game::sound returns true when the player actually heared the sound (includes check for deafness).
Add scrolling with page up/down in help window.
Display total/used volume of cargo part when examining.
Add some more case statements to avoid warnings.
Clear all global option variables on init.
Forage Balancing

(u.skillLevel("survival") + ((u.per_cur / 2 - 4) + 3))
CommentUpdate

Due to new herbs, which shares spawns
camera...

just save progress to work in other place
Removes unnecessary loop in crafting.cpp.

As per discussion with BevapDin in
https://github.com/CleverRaven/Cataclysm-DDA/pull/8426.
Typo fixes.

Reported by JazzGuru on the forums.
Makes items fill to max charge instead useable, for crafting purposes
Merge branch 'bugs-they-must-be-squashed' of https://github.com/BevapDin/Cataclysm-DDA into merge
Merge branch 'options-fix' of https://github.com/OzoneH3/Cataclysm-DDA into merge
Merge branch 'boot-loop' of https://github.com/Rivet-the-Zombie/Cataclysm-DDA into merge
Merge branch 'typo-fixes' of https://github.com/Rivet-the-Zombie/Cataclysm-DDA into merge
Fix artifact saves

(hopefully)
Actually make flags_from_json public