Removed rounded borders in the standard style.
=> There is a bug in WebKit where ugly lines are displayed
   when you transform: scale(w, h) the stage and the
   textboxes are transparent with RGBA, have box-shadow AND
   border-radius. Removing border-radius solves this.
Integrated the HOST object from the Desktop Edition.
Transparently added the HOST object to the HTML index file.
Added a fitToWindow function to the MO5 library.
Fixed error in MO5 (used "function" as name unquoted, should have been
"easing" anyway...).
MO5 library now uses module pattern.
Added two sample extensions. Added a bus to the WSE object
for obtaining game instance references at creation time.
Started splitting the engine up into separate files.
Added more source code comments.
Finished splitting up the engine into separate files.
Added a simple deployment script to concatenate the files.
Added a Button asset via extension.
Cleaned up old files.
Fixed GitHub issue #5.
Added license to source code files.
Changed visible assets and hide and show effects to work with %.
Changed move effect to support %.
Added a getVersion() method to the WSE object.
Can be used to get the version of the engine as
an integer. Each part of the version number
is 3 characters long, so e.g. 0.3.0 is 3000.
This might be helpful for extensions to support
multiple releases of the engine.
Added a DOM typewriter effect to MO5.
The effect works on HTML, too, not only on texts.
The effect is located at MO5.dom.effects.typewriter.
Renamed files WSE.assets.mixins.*.js to WSE.assets.mixins.displayable.*.js.
Renamed ImagePack to Imagepack.
Code cleanup.
Line command now uses HTML directly.
With this commit, using the {tag} syntax to insert
HTML in <line>s is becoming obsolete.
Instead, HTML elements can be used directly in
<line> commands, thanks to the XMLSerializer object.