-Refactored Autoparallax to Velocity in Backdrop to make more sense.
-Added stub classes for entities.
-Finished the input packet class.
-Made an InputManager abstract class.
-Progress... Couldn't finish.
-Fixed issue with Vector's Length() and LengthSquared().
-Fixed some documentation and added a Center property in Rectangle.
-Added some constructor nonsense in Vector.
-Added more functions to Rectangle, as well as proper documentation.
-Fixed a glaring error in not passing COPIES of the frame list in Animation.
-Added ID to Animation and fixed all subsequent errors.
-Worked a bunch more on entities. Not finished yet.
-Added support for persisting state between animations, and using such for actions like running and walking.
-Fixed a couple of errors with persistant state of animations.
-Added stubs for XNA entity bindings, so that I may test as I go.
-Added Location property to Rectangle.
-Added  KeyboardProfile for dynamic input mapping.
-Started XnaInputManager and got it to a functioning state for 1P on keyboard.
-Added an EntityManager to Map.
-Various changes to let me actually view my progress on entities. Still needs more formalizing.