Added holoPlayerColor
Small fix
Hologram and Sound CVars now save
fixes #691
Merge pull request #516 from Ronny95/holoplayercolor

holoPlayerColor
Updated Wire Light
- adjusted directional component to match default GMod values (stronger
  intensity)
- cleaned up some functions
- light is now visible from all angles
- http://www.wiremod.com/forum/expression-2-discussion-help/33312-wire-light-problem.html
Toggle (Edge Triggered) now defaults to OffValue
fixes #692
Fixed draw player option not working
Constant value rewrite

* Automatically guesses the type as you write (can be disabled)
* Automatically validates as you write (shows a green check or a red x)
* Notifies you if you spawn a constant value with an invalid value (and
if you do, that output will be that type's zero value)
* Saves values over sessions so you don't have to rewrite them every
time
that damn debug print
E2 helper descriptions update
added some missing descriptions
Some more features to constant value

* Can now handle hexadecimals, scientific notation, etc
* Added "new value" button at the bottom, as an alternative to the
slider.
* Added "remove this value" buttons to each value.
Fixed sound info disappearing on right click and the file pages not being clickable.
Merge pull request #695 from Grocel/master

Fixing Soundbrowser
Fixed Advdupe2's areacopy duping holograms
The intended way to dupe holograms is to dupe the E2, which recreates them
Merge pull request #694 from Jack37/e2-description

E2 helper descriptions update
Cleaned up damage detector

It was using some ugly code, cleaned it up and made it use
WireToolSetup.SetupLinking, should fix a lot of bugs
fixes the parent being invisible

the parent was invisible because of ply:SetViewEntity( parent )
This hack solves it by rendering a clientside model where  the parent
would have been.
E2Helper: added the rest of descriptions
Added overlay to several entities which didn't have one

I found it annoying to have a bunch of entities on your contraption
(such as camera controller and eye pod) and have no way of knowing which
was which, because they're the same model. Changing model is one way of
knowing, I suppose, but this is neater.
Plus now the settings are displayed on cam controller and eye pod, so
other people looking at them know what's up.
Fixed wirelink and entity outputs not duping correctly

Fixes #698