WIP
WIP, probably crashing
WIP, probably crashing
Merge branch 'master' into move_prediction
Merge branch 'master' into move_prediction
Merge branch 'master' into move_prediction
WIP on player motion prediction
Merge branch 'master' into move_prediction
WIP
OOps, wrong copy/paste
Getting closer, currently, Player.lua:225 does not work and is probably the main cause of prediction to working correctly
Merge branch 'move_prediction' of github.com:tdubourg/geobombing into move_prediction

Conflicts:
	mobileapp/corona/game.lua
	mobileapp/corona/player.lua
WIP on the prediction. It probably is almost working. But something is still very wrong just somewhere. In the end, does not work at all
OK it works. Client is implementing things quite differently so I finally rewrote server player motion algorithm
At this stage, the player is able to move by prediction between two
updates. The speed is just not the right one. It has to be computed
depending on the FPS of the client. The server is currently set for an
update every 3 seconds
OK There were still quite a number of cases not handled. It should be
completely done now :) . Still need to: do a lookAt() on each prediction update
Merge branch 'master' into move_prediction

Conflicts:
	server/constants.js
	server/tiles.js
Hopefully last commit saying "should be fully working now"
Now properly computing the speed of the player. We still have some jumps I cannot explain right now;
OK, removed the camera jumps
code documentation