GMVPhy expose ConvexFree/DestroyCollide
GMVPhy PhysEnv IsCollisionModelUsed
GMVPhy add in more code to GetVehicleParams
Add PhysVehicle GetWheel/VehicleDataReload
Expose "VPhysics032" interface mainly as a way to check if the game is running this version
Add ConvexFromVerts with different arguments
Moved some declarations around
Warn if VCollideLoad skipped a solid due to invalid magic or model type
CPhysicsObject GetEnvironment exposed
Change vphysics_serialize arguments
Warn the user if attaching more than one vehicle controller to an object
Initialize the velocities in DragController
Default fluid index -1
TODO: massbias, what is this?
Typecast to avoid C4244 (and any math errors if we decide to switch to double)