Infinite world generation and further display list optimizations
Re-added face highlighting
Made world generation slightly more interesting
Reorganized game data and added a graphical editor
Small editor usability fixes
Added a second material
Removed now unused project
Towards monster models
Empty lists in the editor are now properly expanded
Moving diagonally no longer gives you a speed advantage
Cube rendering fixes
Cel shading improvements
First attempt at procedural texture generation
Split projects into core, client and server
Dedicated server
Netcode optimizations
Changed project order to make the launcher the "default" project