Fixed processing keys on the SplashScreen
Optimized gameplay speed
Fixed bug in flightOfMud()
Optimized gameplay speed
Optimized gameplay speed.
Fixed bug on load new level.
Start() replaced to run()
Replace common code to GameUtils.isFullLine()
Added checking for an interrupt to animatedClearLine()
Fixed bugs in flightOfMud()
Optimized the gameplay speed
Fixed firing events when current thread is interrupted
Optimized the gameplay speed
Play sound when level was reloaded
Completly(?) fixed synchronization.
Formatting code
insertCellsToBoard() now returns a Board object.
Added clone()
Added selection of the sound priority
Changed Timer to ScheduledExecutorService.
Optimized synchronization.
Changed Thread to ExecutorService.