- fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one.
Merge branch 'master' of https://github.com/rheit/zdoom
- removed debug code.
- fixed: planes that are created by splitting translucent 3D-floors may never be rendered.