remove framebuffer objects

We want window rendering and not off-screen rendering.

Change-Id: I23580da148a4d9449f66dd5a0a1dcb2bf5cd7745
move the declaration to the top of the file

Change-Id: I6b062a4a1c5c4e64846cecd2fd44549de9c516a8
delete OpenGL resources in the destructor

Change-Id: Ibfeb836d23d48e4ad9fd9b111394b8349ba7c8a3
let us at least try to render the shapes

Change-Id: I8753c6a9397117137d4da25f76db1f9cae23f90e
we need glew initalized before testing through it for features

Change-Id: I4999de29b2a12888129ab291344b239b8def373c
remove these unnecessary typedefs

Change-Id: Iae2dc2d9bcc40bf7b45cd319a8be46b040d9ec23
avoid temporary copy

Change-Id: Ica949141c58d7ebb85f246dee4109c39ee8f889e
initialize variables in initializer list

Change-Id: I1526d40c28a33cd29074adcc8c8d182f92996914
remove more unnecessary typedefs

Change-Id: I62968f11220da31febdbdff2d057607696ea6271
change the color of the bars as the ackground is blue as well

Change-Id: Ib16ef3548368e5b07dd9411a4515d5e6abe3acaf
we need to call OpenGL3DRenderer::init

Change-Id: I9bcdc7d033835bf3cdb6f9d4770aaee284f7eaf7
give each series an own color

Change-Id: Ia74eda050349d34d23e07b8e700aaae97e43d903
remove printf statements

Change-Id: I82de8e5e3c028103f1d2b006124593293f9fe365
some work into intercepting mouse events in OpenGL window

Change-Id: I46dcfed7d5398d994c68ed7cfe4408f9f5719bf1
fix bar positioning

Change-Id: I91bcaaef42df82495d06d46a85c115396720e247
fix camera position

Change-Id: Ie3acc0a82e86fe7fbc565783ac09c2f9b6721fbf
add some debug code

Change-Id: I279e25f902e4bd8d19d61ddd6b9c290a120a39a9
keep camera calculations out of the rendering code

Change-Id: I7a26ce1881958a7465692174dd8ea793b593efad
no framebuffer support needed anymore

Change-Id: I5e6830bbd87eb9465aeb87d7e5074c9192caa47e
remove scene box that should not be in the renderer

Change-Id: I3ec69042782aaac2fa2b583dd5a667b91dcdbb88