Merge pull request #2 from ZomgPonies/master

Sync with Paradise Master
IPC and nuke disk fixes

Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
Wiring Fixes

Fixed wiring in cargo and engineering
atmos fixes

atmos and a few other minor fixes, removed 2 emitters in the SM
Revert "atmos fixes"

This reverts commit e4bd79b4fbf507f3ee85cfc612f54e8b7747a1b7.
brig locker fix

brig physician no longer a security locker with weapons etc
Rigid suit equip delay rework

now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
Merge pull request #398 from VampyrBytes/master

IPC and nuke disk fixes
Merge pull request #399 from Bone-White/master

Rigid suit equip delay rework
Hostile Environments Reblance-
Low presssure areas made less deadly
Open space made more deadly
fix for runtime caused by #398

God knows why this was a var/tmp
Flat Dough + Kitchen Knife = Dough Slice

Fixes flat dough so that kitchen knives make Dough Slices instead of
Kitchen Knife Personal Pizza.

NOT YET TESTED
Revert "fix for runtime caused by #398"

This reverts commit 98a0e852277735c1318b3837f9fba983086847cc.
Cleanup of internal organs

Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage

mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust

removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists

made New() a lot cleaner and more robust

External organs will be next
Merge pull request #2 from ZomgPonies/master

Downstream update
Fixes a minor bug with pipe laying
Merge pull request #403 from Bone-White/master

Fixes a minor bug with pipe laying
Merge pull request #402 from VampyrBytes/master

Cleanup of internal organs
Merge remote-tracking branch 'upstream/master'
Moves try_rupture_lung() to Human.DM next to the code for rupturing a lung, and makes it a proc for mob/living/carbon/human