Vessels now save objects that have been ticked immediately upon ticking.
Vessels ui should now update as items tick to reflect the actual item instead of just the item as it existed when the gui was opened.
Decay rate should now scale with player altered year length.
added "oz" to food weight info in pottery description
Gave foods individual decayRate modifiers
Berry bushes and fruit trees now give food according to the new system.
Fruit tree leaves now have a TileEntity to track if they've been harvested etc like the berry bush. Also fixed the food not dropping with a nice rounded number.
Combining multiple items with negative decay will no longer compound the negative decay.
Converted the Fishing Rod into a TFC version and made fish conform to the new food rules.
Some meal fixes
NPE fix in ContainerTFC
Some tweaks to meal satisfaction.
Localisation Cleanup
Reorganized en_US.properties, other languages will still work just fine in the old order (I'm sorry and you're welcome).
Only entry actually changed was Raw/Cooked Chicken to Raw/Cooked Poultry.
Added en_US.lang file for references ending in ".name" to fix NEI/WAILA hovertip. This is a band-aid fix that will be officially fixed during the 1.7+ port.
Removed backwards fishing rod using wool yarn recipe.
Fixed quern that somehow broke.
Merge branch 'Build78Fixed' of github.com:Deadrik/TFCraft into Build78Fixed
Meals no longer cause crashes
cleanup
Jute from tall grass and updated author list
cleanup in chunk provider and removed a call to getBiomeGenBase that was causing world creation to hang even though it was never even used O.o
Merge branch 'Build78Fixed' of github.com:Deadrik/TFCraft into Build78Fixed