restructured project
moved pngs to the examples folder, update README to follow suit
added a circle of confusion lighting demo from eiffie
added a prarie example
more effects
pull in my pattern code from sdl2 so we can use released bindings
much improved successive over-relaxation rendering for chains
clean code for loading images via juicy pixels
support for downloading JuicyPixels images (and mutable images) from OpenGL via readPixels as well as uploading mutable images
remove no-longer-necessary custom sdl2 binding instructions
added some new scenes
800x600 with retina on is actuall 1600x1200 and a fair bit of horse power still
topologica.frag
drop language-c-inline
switch to sdl2-1.2.0's Pattern support
start unraveling all the wrappers
Revert "start unraveling all the wrappers"

This reverts commit c96fd8e9e22740e0301f2a6a6e361d48e4015c39.
add a nicely overloaded notion of a StateVar
"GettableStateVar"
added Quine.Debug