added an innosetup installer script
corrected the melee targeting images to not highlight the cell the attacker is currently occupying
re-enabled the intro scene
disabled buttons that currently do not do anything or throw exceptions
reduced the size of the options menu dialog to snugly fit the buttons, and nothing more
added a row of pillars to coliseum north halls, along with the battle that takes place there
added support for custom images in battles, as well as moved the GUI initialization into a more appropriate scope
added interaction to the pillars in the north hall that launches the test battle.
changed how characters are selected and highlighted to correspond to the square they are on, rather than the pixels their sprite occupies on screen