Merge use fixes to candles, flaming arrows, and cautery.
make container size a int for really big containers
Really fix using charges when cancelling out of cautery.
Dive bag, survivor wetsuit, more bugfixes - no more underwater cauterization.
Merge pull request #4943 from BevapDin/fix-container-sizes

make container size a int for really big containers
Mergearooni featurooni, bork bork.
Merge vehicle destruction fix and bad variable rename.

Conflicts:
	src/melee.cpp
Restyle crafting menu subcategory iterators.
More general fixes - no more underwater chainsaws or torches.
Allow removal of the (0, 0) frame.
Remove redundant update cache call.
Merge branch 'master' into allow-0-0-removal

Conflicts:
	src/vehicle.cpp
MOAR FIXES
No more underwater crafting.
Created a Creature_tracker class, being updated in parallel with old system
Merge branch 'creature-rework' of https://github.com/CleverRaven/Cataclysm-DDA into creature-rework

Conflicts:
	src/melee.cpp
Ranged to (almost) feature parity

* monsters now handle effects like hard-to-hit properly
* shots target body parts (headshots always head, otherwise tends towards
torso for better shots)
* bolt/arrow shots now drop bolts/arrows again
* slightly changed dispersion/range calculation mechanics to be more
consistent, overall numbers should be similar
Merge branch 'master' of https://github.com/CleverRaven/Cataclysm-DDA into creature-rework

Conflicts:
	src/game.h
	src/melee.cpp
	src/player.cpp
	src/player.h
damage is no longer applied to a creature if it is already dead
Adds a check to see if fabric footwear is SKINTIGHT, if it is not, the game will count it as shoes. This allows shoes to be made of fabric.