More attempts at simplifying movement since we don’t need to deal with SourceMod’s limited update rate (even then I don’t know why this was as complex as it was).
Other change is that players aren’t marked as alive when they get the Spawn packet, instead they are marked as spawned and then alive when they get their next position packet. This stops them from being coloured as alive at the position they died and then snapping to spawn room a few ms later.