SimpleMover now waits until FixedUpdate to change moving velocity.
SimpleMovers stopping immediately changes actual velocity.
Randomizing new fluff passing.
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop

Conflicts:
	Assets/Prefabs/Fluff.prefab
	Assets/Prefabs/Player.prefab
	Assets/Scripts/MovePulse.cs
Refixed absorbing from attached places.
Updated production Cradle scene to be progressed through with new fluff stuff.