Removed rotation on the x and y axis from gamecontroller.  Added rotation of x and y axis to placement manager if the player rotation has changed +- 45 degrees from it's original position.
Removed x rotation cause you would need to barrel roll to make it happen.  Updated placement manager to rotate all placement blocks so they all appear with the correct rotation.  Updated scenes for the last sentence.
Needed to rotate the spaces on the y axis in world space.
Changed rotation buttons to q for y axis and e for z axis.  Removed rotation on the x axis.  Removed rotation of blocks when player rotates.
Merge pull request #42 from bbrouse/astaffieri_rotation

Astaffieri rotation