Fix Dedication Loss on Logout

Added a fix to dedication loss on log out. Used subpower on rings and
added an addMod for MOD_DEDICATION_CAP to the effect\dedication lua
file.
Noticed Infinity cores stack now...Didn't see it in SE's list but they do, so adding it now.
Core: Remove MOD_DEDICATION_CAP
Core: Fix dedication loss on log off

Removed MOD_DEDICATION and MOD_DEDICATION_CAP from
charutils::AddExpBonus
Implemented a SubPower for EFFECT_DEDICATION (replacing
MOD_DEDICATION_CAP) allowing the variable to be updated as EXP is
earned. Tested on test server and it appears to be working as intended.
Status effect persisted through server shutdown and logging off and back
on.
Revert "Core: Fix dedication loss on log off"

This reverts commit b9b83c704f2d0b0875cf09a9290433ffe5ef66f1.
Core: Fix dedication loss on logoff/crash

Removed MOD_DEDICATION and MOD_DEDICATION_CAP from
charutils::AddExpBonus
Implemented a SubPower for EFFECT_DEDICATION (replacing
MOD_DEDICATION_CAP) allowing the variable to be updated as EXP is
earned. Tested on test server and it appears to be working as intended.
Status effect persisted through server shutdown and logging off and back
on.
Fixed Calcabrina's additional effect drain.
Implement Sargas, Tegmine, Martinet, and Aqrabuamelu.

Commented a chunk of mob list that isn't behaving properly. As a result, Sargas does not spawn. Not my error: happens on a clean copy trunk.

Also corrected a few format things, typos and comment alignment etc.

Had my parameters out of order when I "fixed" that en-drain effect...Its done properly now.
Implemented Tyrant and Autarch and fixed some flags (wrong check value)
Core: Modification to dedication bonus exp equation

Changed equation to give full multiplier on remaining cap amount.
Removed MOD_DEDICATION and MOD_DEDICATION_CAP from status.lua and
modifier.h
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes

Resolved Conflicts:
	sql/mob_groups.sql
	sql/mob_pools.sql
	mob_spawn_points

Also restored commenting in conf files someone someone accidentally removed.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into mob-fixes

Resolved Conflicts:
	sql/mob_spawn_points.sql
Update Exp bonus rings to reflect displayed affects

http://forum.square-enix.com/ffxi/threads/40657-Mar-18-2014-%28JST%29-Version-Update?p=498470&viewfull=1#post498470
Rings were modified in March 18th update. Noticed difference between
script and displayed item when testing rings for dedication fix. Changed
duration, re-use timer and dedication caps.
Merge pull request #373 from MarkWaldron/master

Fix Dedication Loss on Logout
Merge pull request #375 from TeoTwawki/mob-fixes

 Implement Sargas, Tegmine, Martinet, and Aqrabuamelu.  Commented a chunk of mob list that isn't behaving properly. As a result, Sargas does not spawn. Not my error: happens on a clean copy trunk.
CORE: Corrected https://github.com/DarkstarProject/darkstar/commit/a4ff11476344f3823a6b11a653b2b248676456de
Added Cruor message (the one for mob kills, not for quest reward dialogs) to Abyssea zones TextIDs

Added misc other TextIds to Abyssea Konschtat_Highlands.

Also removed all trailing whitespace from all TextIDs.lua in all zones. No other changes.

Why do all this? Sick of tortoise complaining they are different when I update my working copy, that's why. Hatechu, trailing empty space!
Merge pull request #379 from TeoTwawki/misc

Added Cruor message (the one for mob kills, not for quest reward dialogs) to Abyssea zones TextIDs
Merge branch 'master' of https://github.com/DarkstarProject/darkstar into spikes