Added functionality to server comments

Also (hopefully) fixed the bug of NAT-punch not working
Added grass kick-up particles to buggy_m prefab

-changed buggy_m to be what the offline buggy is, some values may not be
exactly the same as what buggy_m used to be.  But this adds particle
effects to online buggies.
-added buggy simulation interpolation to client players because it is
needed for the particle scripts to work
-added CarController script to PlayerInfo to improve performance
Added grass kick-up particles to hotrod_m prefab

-added turf particles and smoke trail to hotrod
-removed warning from LocalBallMarker.cs
change ui so that hover state is used as controller selected state, instead of trying to move a generic highlight around
Merge pull request #231 from bobsayshilol/master

More NAT stuff
Moved opponent icons to correctly be over the player on minimap
Merge pull request #234 from osse101/iconAdjust

Moved opponent icons to correctly be over the player on minimap [networking]
Merge pull request #232 from osse101/cartMerge

Added turf/smoke particles to buggy_m and hotrod_m
Merge pull request #233 from Double-Fine-Game-Club/useHoverStateForController

change ui so that hover state is used as controller selected state, inst...
Added grass kick-up particles to buggy_m prefab

-changed buggy_m to be what the offline buggy is, some values may not be
exactly the same as what buggy_m used to be.  But this adds particle
effects to online buggies.
-added buggy simulation interpolation to client players because it is
needed for the particle scripts to work
-added CarController script to PlayerInfo to improve performance
Added grass kick-up particles to hotrod_m prefab

-added turf particles and smoke trail to hotrod
-removed warning from LocalBallMarker.cs
change ui so that hover state is used as controller selected state, instead of trying to move a generic highlight around
Moved opponent icons to correctly be over the player on minimap
Merge remote-tracking branch 'upstream/master'
Lots of stuff

* Made (almost) everything load from config.xml rather than being
hardcoded
* Started moving the networking onto the main menu so you can load up
any map (currently only "level_full" partially works)
* Added ability to change map to netLobby
* Moved the BallMarker script to be dynamically loaded
* Config.xml now saves online player and server name
Finished porting over to new system

* Added new tags for map makers
* Map makers can now assign a spawn location and a lowest height in a
level
* Changed a reference to main.Camera in a few places to the nvs one
* Changed server-client movement messages ready for interpolation method
2 quick fixes

* Fixed netWinCollider sometimes not initializing
* Fixed config.xml bug where adding new models and levels wouldn't work
Quick fix 2

* Moved an if statement to where it will be run
Added online color selection; now using newer patrick head
array stuff.  Maybe a color bug fix?