loadnpc is still unfinished, bodypartcheck.cpp mFlags check fix
done with header files, unsure about mSkills and mReputation in
loadnpc.hpp
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
finished loadnpc.hpp, fixed npdt 52byte structure
Werewolf: only NPCs should have modified fight and react to your transformation
GUI: update/clear force-hidden window status
Fix wolfrun sound playing all the time when running is default
Merge branch 'master' of github.com:OpenMW/openmw
reputation sorted out
wrong rearrangement fixes
misleading comments fixed
Initialize mHasMovedInXY in CharacterController
For bug #1710.  Change the ID type of mime data for filterbox drop events to Referenceable rather than using the ID's native type.
Merge remote-tracking branch 'mellotanica/master'
Merge remote-tracking branch 'miroslavr/master'
Unset selected spell after selecting enchanted item in the spell window (Fixes #1878)
Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
Fix esmtool FactionId output
Remove an unused member variable
Remove an unneeded include