- Many, many particle system enhancements
- Some classic q1 particles effects ported over as an option (because I can!)
- Increased map list maximum for UI3
- g_enableQ - Server cvar to force q1's player scale on everyone (test hack for unpolished q1 conversions and proportions, will probably remove later)
- Classic q1 hud support WIP (basically just treating the viewport a little differently)
- bot_minplayersTime defines the delay on which minimum bots are spawned