phaser 2.0.7 files added; map_marker: enabling input before calling input start; map_page not passing _container when adding group to group
sprite and player: physics -> physics.arcade, enable arcade physics on sprite if attrs contain physics property
beginning to get input updated
wrestling with control keys, which are for some reason not being added by PolyworksGame during start up
sector deactivated commented out; requirements and goals physics attr added with allowGravity false
text: call setText when updating; enemy: check body.x and body.y instead of screenX/screenY
working with sectors and activation of stuff
investigating alternatives for sector active dynamic terrains
sector_manager: creating arrays for local dynamicTerrain, bonuses and hazards when sector change -- dynamicTerrain has the previous and next sectors items also
starting to debug dynamic text updates and level state paused state
level state paused issue resolved
resolved dynamic text issue by removing text listeners and adding to level state to which now caches dynamic text children and updates there
collection: check for dynamic terrain active before doing collision check (resolves reacting terrain issue); level03 set 2 branchs as static level terrain (was passing through them occasionally, since right on the edge of a sector)
GameConfig.js and lib dir moved to js dir
gruntfile: updated to accept --tgt param for server destinatation; credits updated to all use same font; trying to get full screen working (not happening);
fullscreen functionality working on start of game, play of level and restart after game over; level_state: player no longer being removed on pause; enemey_manager: correctly removing killed enemy; sector_manager: correctly adding previous and next sector dynamic terrain when moving forward/backward respectively; spider sprites and sizes modified
implemented follow style TOPDOWN TIGHT and adjusted keke starting position. this allows down mountain levels to show rock platforms below (just barely); updated level 11 info description to suggest luring fire spiders
fixed spiders vertical x horizontal movement (fire); minor description tweak
new tresensa build
level_state: listening for LEVEL_SCORE_UPDATED now