Enable saving dynamic_arrays of all fundamental types. Also fix emupal
to save the indirection arrays properly when indirect color count is
provided up front.
Use C99 variadic syntax (..., __VA_ARGS). Renamed a member in nld_4066 as well.
Fix compiling on unusual OS X configurations. [Robert Walsh]
Removed unused debug handler.
(MESS) apollo: More cleanup, devlegcy.h now gone. [R. Belmont]
Super Nove (Playmark): Created proper machine driver
and improve the second graphics bank decryption/decode.
[Roberto Fresca]
Cherry Wheel:
 - Created new memory map due to hardware differences.
 - Added default NVRAM. Otherwise the game checks the NVRAM,
    and get a division by 0 error, then resets itself.
 - Partial MCU simulation. Without it, only cherries appear
    and the player always wins.
 - Added proper button-lamps support.
 - Added technical notes.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Wheel (Version 1.7) [Roberto Fresca, ANY]
forgot this one....
funworld.c: fix saloon colors [Alex Jackson]
Fixed memory leak. (nw)
some fixes (nw)
All MAME drivers using indirect colors now explicitly declare them in MACHINE_CONFIG [Alex Jackson]
guttangt fix (nw)
(MESS) to9 : fixed crash at start
fix gaplus crash
(MESS) apollo: Cleaned up PIC8259 usage. [R. Belmont]
"zerowingw" is US version
prefer "set x" over "alternate"
lopsided gamelist of lopsidedness
ok nevermind