Added basic boss room
Can now destroy terrain (like a rock)
Moved prefabs into more organized sub-folders
Added basic rockslide trigger to trap player in the room
Rockslide actually spawns when player walks through it.
Added ability to have the rocklside trigger once or multiple times
Added boss to boss-room
Player triggers a custom event when he walks into the boss room - input is now disabled
Changed entry trigger to use coroutines to allow us to control flow over multiple frames
Camera now pans smoothly to the boss
Added speed variables to cameras
Camera now can follow any transform.
Boss now leaps down from his ledge to the middle of the room
Characters can now have a Death sequence
Boss' health is hidden when he dies
Rockslide now opens up when boss dies
Can now specify any object to destroy when a character with DeathScript dies
Merge pull request #65 from stormsword/forest-boss-scene

Create Forest boss scene for first encounter