Higher table headers to fit font descenders
Improved layout for ui_fsmenu/mapselect
Made author "Nobody" localizable in dummy map
Added space after comma in Island Hopping map
Changed map description from char* to std::string
CHanged map name and author from char* to std::string
Changed maps background and hint from char* to std::string. Maps now write their background tag if it's not empty.
Changed map filenames from char* to string
Added a Translators comment
Loadgame UI overhaul
Defined new class FullscreenMenuLoadMapOrGame which will unite common properties of game/map loading Full Screen Menus.
Loadreplay now uses the new superclass
Mapselect now uses the new superclass
Some  small refactoring + string fixes
Editor Mapselect now uses the new superclass
Campaign load screens now use the new superclass. Some minor refactoring and adjustments.
Defined some more constants. Some code tweaking of campaign select.
Small code style cleanups in campaign select
Internal code cleanup for editor mapselect
Added extra newline between map description and hints.