Enabled transparency on all sprites.
Added support for scaling sprites.
AddComponent removed. Use SetComponent.
Added Script.Die()
Refactoring, simplifying.
Killed some functions, an an unnecessary sprite font.
Systems now dispose their caches.
Moved EntityList and SystemList to Engine.
Added name to Texture2D
No, Entity should have the name.
Don't dispose my systems!
Couple fixes.
DisposeEntities added
Refactor Script
Bug fixes.
Allow Texture2D preloading.
Fixed bug with preloading.
Added Rectangle.Contains()
Fix resize bug
Require OpenGL 3.3 instead of 4.3