Code Review for Job #19831

Code Review for Job #19831 - Workitem available at https://www.worklist.net/19831
I guess I think of it as "This quaternion rotates this vector", so I think of it as a function of the quaternion, but that's mostly subjective.

That said, after looking at the Vec3 class I noticed `multiplyQbyV` which should do the same thing, so this isn't needed at all :smile:.