Setup initial project, added graphosGame file.
Updated configs in package.json, removed solution and project files, updated .gitignore.
Removed old Main.cpp
Moved targetName outside of configs.
Deleted binary, fixed lib paths.
Specified main source files in package.json.
Added dependencies, init script.
Added basic graphics framework, ignored .dub folder.
Renamed GraphicsController to Graphics.
Added project generation to init script.
Added window controllers.
Implemented some win32 stuff, Merge branch 'develop' of github.com:ColdenCullen/Dvelop into develop

Conflicts:
	source/core/graphosGame.d
Began implementing OpenGL code.
MADE A VIDEO GAME ENGINE. Also made the window open on command, and added the Win32 api.
Made window respond to input, and initialized OpenGL rendering.
Made purity of properties optional, added property to Graphics for active adapter.
Renamed output/ to bin/
Made static classes actually static.
Implemented output, created empty Shaders module.
Implemented some gameobject stuff, added empty IComponent and IShader interfaces.