Adding Resource Visualization
Merge branch 'dev' of https://github.com/CSc436/Project-4x into dev

Conflicts:
	src/com/client/rendering/RenderTile.java
Fixed the tests by changing from deprecated method calls to new method calls and fixing the imports.
Fixed warnings in test/entities by fixing imports and adding a serialversionUID.
Fixed and inserted meaningful tests. Commented out a bunch of tests because they'll take a long time to fix and already have some coverage.
Resources Rendered as Textures
Merge branch 'dev' of https://github.com/CSc436/Project-4x.git into dev
Hopefully fixed tiling issue with the shorelines.
Fixed tests. There may be some tests which no longer work because units now take time to move. Additionally, some tests have been removed because they called methods which no longer exist.
Merge branch 'dev' of github.com:CSc436/Project-4x into dev
Stupid sound changes. bleh
Findbug Refactoring
  Mesh.java
  	-Added @SuppressWarning and TODO's for unused: GWT
imports/Fields/Method.
  RenderTile.java
  	-Added @SuppressWarning and TODO's for unused: GWT
imports/Fields/Method.
  Selector.java
  	-Refactored method calls to invoke GameCanvas.HEIGHT in a static way.
  GameCanvas.java
  	-Refactored glContext to handle Null Pointer Exception.
  	-Added @SuppressWarning and TODO's for unused: GWT
imports/Fields/Method.
  PlayGame.java
  	-Refactored String comparison from == to .equals()
  SimpleSimulator.java
  	-Removed unused import statements.
  Controller.java
  	-Added @SuppressWarning and TODO's for unused: GWT
imports/Fields/Method.
  Login.java
  	-Initialized un-initialized variables!
  Barracks.java
  	-Added break statements for each case.
Added notification sound.
Merge branch 'dev' of https://github.com/CSc436/Project-4x.git into dev

Conflicts:
	src/com/client/rendering/Selector.java
Merge branch 'Sound' into dev

Conflicts:
	test/com/RunGame.java
Merge branch 'dev' of https://github.com/CSc436/Project-4x.git into dev
Delete messageNotification.wav
Removed Terrain.Forest References. Fixed 99.99% of tiling problems. Only
issues lie in the borders of the map, which I think may be the fault of
the tiling algorithm, will look
manananananananananaananananaanananaaaana
haaaaaaaaaaaaaaaaaaaaaaaaaaands.
Tiling is now fixed. Only thing left to consider to make map "pretty" is
to mess with resources. Will do at meeting.
Merge pull request #45 from CSc436/TileFix

Tile fix