Fix ssao sample
Add classname in material
Update script, to workon on windows without git
Added .DS_Store to the list of files to ignore
Merge pull request #11 from DamonOehlman/ignore-store

Added .DS_Store to the list of files to ignore
Change notation to avoid warning of jslint
Add comment
Change the way we apply uniforms, in some shaders we could miss external uniforms reference
Reindent code
Remove warning from jslint
merge
Added osg.objectInherit as an alias for osg.objectInehrit
Add class library, add deferer in texture loading
Fix state
Merge pull request #12 from DamonOehlman/objectInherit

Added osg.objectInherit as an alias for osg.objectInehrit
Keep unique id from the loader
merge
Replace new Date.getTime by Window.performance & more complete stats

- Window.performance gives subms precision and avoiding new/gc problems
with new Date.getTime()
- More complete stats, and working on both chrome&firefox,if you launch
chrome with  "--enable-memory-info" command line parameters you can
follow memory usage (and when gc kicks)
- refactored a bit stats, allowing for more kind of data (easier to add
other values than just ms, like polygon count, shader vars, draw calls,
etc)
remove sublime workspace
Add grunt build system

Add grunt build system. ( http://gruntjs.com/ )
Useful command lines are:
grunt does a release by default
grunt watch does a linter pass
grunt docs generates docs
grunt qunit-cov does a jscoverage
(Qunit/coverage needs jscoverage - phantomjs - nodejs in the path.)
npm modules needed are listed in package.json : grunt-contrib,
grunt-contrib-compress, grunt-contrib-uglify,  grunt-linter,
grunt-jsvalidate, grunt-strip, grunt-qunit-cov.
Hopefully more grunt modules soon to be added (those based on esprima...
https://speakerdeck.com/ariya/bringing-javascript-code-analysis-to-the-next-level
)