Let main game, not player, send snapshots.
Kill hit players.
Add grey tile to tilesheet.
Create corpse entity.
Spawn a corpse on the server when a player dies.
Fix module path.
Make networked entities more flexible, easier to sync.
Assign a name to each attack entity.
Spawn the correct type of entity.
Apply all known properties when spawning networked entity.
Remove corpse after 3 seconds.
Sync corpse entities over the network.
Remove corpse removal logic to server.
Give names to corpses.
Fix corpse being removed before seen.
Maintain list of players waiting to respawn.
Decouple socket from entity.
On disconnect, remove player from waiting to respawn list if present.
Allow player to respawn himself.
Create remove_from_dead_list function.