Modified Player
Merge branch 'development' of https://github.com/SvinSimpe/Project-Flight-School into getViewInverse

Conflicts:
	ProjectFlightSchool/Graphics/Camera.cpp
	ProjectFlightSchool/Graphics/Camera.h
Major addition Player movement & rotation
Player upper body follows cursor which result in rotation of the torso.

	-Rotation is calculated in Player::HandleInput.

	-Camera now have get functions for:
		-Inverse view matrix
		-Inverse projection matrix

	-Graphics now have set functions for:
		-Inverse view matrix
		-Inverse projection matrix
	 Both functions takes a matrix reference and get the requested
	 matrix from mCamera and assign it to the passed reference matrix.

	-Input now have a public variable mCurrentNDCMousePos.
	 In Input::Update the current mouse position is translated from
	 screen coordinates to client coordinates and calls
	 Graphics::SetNDCSpaceCoordinates to translate the client
	 coordinates to NDC space coordinates.
Merge pull request #47 from SvinSimpe/getViewInverse

Get view inverse
Merge branch 'playerMovement' of https://github.com/SvinSimpe/Project-Flight-School into playerMovement
Change camera position
	Previous position = (30, 30, -30)
	New position	  = (0 , 50, -50)
Formating blankspace in parameter list, Graphics
Merge pull request #48 from SvinSimpe/playerMovement

Player movement