Made projectile a trigger
Showing .meta changes, since they are relatively rare
Ensured character moves early in the update
Fixed aiming at controls not working at high speeds

Involved a workaround for unity not updating the bounds of a child
kinematic rigidbody, causing raycasts to not happen when they should.
The Activator script now keeps a list of all nearby controls and
does a raycast against each collider separately.