changed move variables to double per spec
ball moving down
added click to start
implement click to pause
changing scale of velocity, added pause
getting random left or right for initial move_x
speed up
add scoreboard
detect collision
we bouncing off paddle
bounce off bricks
bouncing off sides
adjust right bounce
implement scoring
fixing scoreboard
implement missed paddle
start win/lose
update label for win/lose
bounce off top
decrease brick variable