Alpha 0.5

CHANGES TO CONQUEST.JAVA
Removed unnecessary class imports
Made String variable stringPlayerTurn variable static to ensure full
compatibility with other classes.
Set integer variable intNumMoves to 0 during declaration to prevent
crashing if called prematurely.
Added boolean variable booleanUnitedSelected to prevent decrementing the
move count if a unit is not selected. Initially set to false during
declaration.
Main method now instantialises ConquestMap.java class as a variable
before calling.
Main method now calls the setUnitLocation() method in ConquestMap.java
class.
Added ActionListener to btnRollDice
btnRollDice is now implemented. Rolls an imaginary dice (random integer
generator that returns an integer between 1-6).
Modified selectUnit() and changeTurn() methods to make use of the
booleanUnitSelected variable.
Move buttons (btnMove<direction>) now call the prepareMove() method (see
below) instead of calling the move() method in ConquestMap.java class
directly.
Added  the prepareMove() method. This method ensures that a unit is
selected and the player has enough moves before the move() method in
ConquestMap.java class is executed. It checks if booleanUnitSelected is
true before calling the processTurn() method (see below), which returns
either true or false. If both results in true, the move will be
executed.
Added processTurn() method. Checks if the player has enough moves left
to execute an action and subtracts the appropriate amount if there are
enough moves left.
Added rollDice() method. Similar in function to the method with the same
name in ConquestStart.java.
Added RandomIntGenerator() method. Similar in function tot he method
with the same name in ConquestStart.java
Added setNumTurnsLabel() method. Makes displaying the number of turns
left to the player in the GUI easier to code.
RollDice() method currently sets the move amount to 9001 for debugging
purposes. It will be reset back to the standard random integer between
1-6 after further testing and implementation is completed.
btnRollDice now greys out after use. It now re-enables only after the
player passes the turn to the opposing player.

CHANGES TO CONQUESTMAP.JAVA
Set intMoveAmount integer variable to 50.
Set screen size to 905 x 600. This is so that Player 2 Units do not
touch the window border.
Set window layout to null for better control of the GUI elements.
Added setUnitLocation() method to set unit locations to the exact
desired areas.

CHANGES TO CONQUESTSTART.JAVA
rollDice() method now has the added role of setting player turn by
setting the variables booleanIsPlayer1Turn and stringPlayer1Turn (both
in Conquest.java class) to the appropriate values.