Multi module layout in state that compiles and runs.
Fixed logic error in GraphicsDevice EnsureHostNotProvided() method.
Removed Snowball.Game directory.
Fixed sample projects to work with new multi module layout.
TextureFornt no longer processes the \r character.

Refactored GamePadReader to use a StringBuilder.
Refactored content loading to include ContentManager class.
Upgraded to SharpDX 2.4 on NuGet.
Added doc project.
Added Nuget build script.
Renamed GameResource to DisposableObject.
Moved GameServicesContainer and IServiceProviderExtensions.
Cleaned up Win32 stuff for Snowball.Input.
Cleaned up Win32 stuff in Snowball.GameFramework.
Added Game class to Snowball.WinForms.
Added ability to load from SpriteSheet from XML file.

Added basic build script.
Added Commands framework and command line client.
Moved around code related to parsing command line options and attributes for command options.
Added GenerateSpriteSheetXmlCommand.
Moved GameTime and GameServicesContainer back to Snowball.
Fixed bug in Snowball.WinForms.Game and in Snowball.Content.SpriteSheetLoader.