Started with the new move generator
Possible moves and captures for the new move generator
Faster perft
Converted Move from struct to uint32
Converted rest of the code to use uint32 Move
Made perft run again
Bitmask improvement /1/
Bitmask improvement /2/
Split possibleMoves() into individual piece generators
Set castle flag when generating king castle
Better generation of pawn moves
Book tests for new move format
Tighter code
Removed usused methods
Less code
Simpler pawn targets + tests
Generate captures and Queen promotions
Tests for blocking and evasion bitmasks
Initializing maskBlock and maskEvade arrays
Added pawn attack masks