Add MWMechanics::Actor class for temporary actor state, move AiState there
Use maximum step size of 62 units for stepping down (Fixes #1809)
Stop AiPursue when target has invisibility or chameleon>=75
Support animation groups for Light and Door objects (Fixes #2039)
Use "hair" as filter for PRT_Hair parts (Fixes #2218)
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
Make local map resolution configurable and use lower default value

This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
Make local map widget size configurable
Use scaling factor for HUD map to match original MW
Preserve record ordering in Store

This fixes the default head/hair used for some races in the chargen UI.
Update crime response to pickpocket attempts (thanks Hrnchamd)