got variable jump working and added interpolate for player's rigidbody2d
Refactored jump
slowed down lateral jump acceleration
created windy zones
added special logic for windless zones
wind now only affects glide
removed extra sprite
extracted an EnforceMaxSpeed method and called it in order to enfroce maximum speed even after wind effect is applied
increased max glide speed for wind-affected player
fixed windless areas and modified windy algorithm to prevent the effects of glide deceleration from countering the wind effect
enabling deceleration after leaving windy zone
fixed bug with falling during glide
Merge branch 'development' of https://github.com/atomic-swerve/freefall into windyZones
fixed endless upward rising from windless area bug
Merge pull request #20 from atomic-swerve/windyZones

Windy zones, Variable Jump, slower non-glide air acceleration