Restructured projectile prefabs for animation
Fixed a bug in the target-projectile hierarchy
Added new asset framework for Targets and Obstacles
Implemented asset framework for Dragonboat, obstacles, fire
Removed unnecessary prefabs and textures
Renamed animation assets
Updated target collision for new prefab structure
Added Projectile IDLE + DEATH placeholder. Added Dragonboat.
Fixed bugs in the Dragon Boat
Updated animations on projectiles
Merge branch 'sound' into development