Added Alpha LOD to tsStatic objects.
This allows designers to set the start and end distance for Alpha LOD on objects.
fixed tabs
Renamed LOD to Fade.
This just adds some console spam if the PostEffect Texture isn't found.  I had a problem back where it was that I mistyped the texture and it took hours to find it.  This way you know  right away.
Revert - Merge pull request #962 Fix OpenGL new terrain blend

from BeamNG/fix_opengl_new_terrain_blend (reverted from commit a0d5dc25cd76d0ee5b50f6bada7f1f43ad349562)
3 textures blending fix for OpenGL.
Fix GLCircularVolatileBuffer incorrect binding.
Update gitattributes with some text files for avoid EOF problems with Git.
Fix testimg.ppm EOL
Merge pull request #1013 from BeamNG/fix_testimg_ppm

Fix testimg ppm
Merge pull request #997 from Winterleaf/Fix-PostEffects

This just adds some console spam if the PostEffect Texture isn't found. ...
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod

Added distance fading to TSStatic objects.
Merge pull request #1005 from BeamNG/revert_terrain_opengl

Revert terrain opengl
Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer

Fix GLCircularVolatileBuffer incorrect binding.
Merge branch 'development' of https://github.com/GarageGames/Torque3D into deferred_complete

Conflicts:
	Engine/source/terrain/glsl/terrFeatureGLSL.cpp