Add some disclaimer about the nature of this project
Draw viewport based on own coordinates, so we can move it or resize it
because it won't be filling the entire screen anyway
Cosmetic
Restructure/rename functions in game.*
Greatly speed up drawing by using al_hold_bitmap_drawing
Move calculation of amount of cells in width/height into camera so it is
calculate once and then ask forever.
Move camera motion logic into camera 'think' method
Mouse click removes all shroud + draw some primitives to give an
impression of other GUI elements
Back to old-skool graphics
XCode project changes
Refactor viewport properties into constants and constructor fields
propagation
Add flag for fullscreen + load 4PL_Symmetric_Four.ini and fix that file
as the MapLoader is more strict than the original D2TM was