Removed the planned sRGB support for images
Small organization of variables in qnx_main and some documentation on uniform buffers on GLES.
Updated credits...
Almost complete implementation of replacement code for glDrawElementsBaseVertex (need to finish tr_frontend_addmodels). Updated items for this:
-sys_types.h
-GuiModel.cpp
-ModelDecal.cpp
-ModelOverlay.cpp
-VertexCache
-tr_frontend_addmodels.cpp
-tr_frontend_deform.cpp
-tr_trisurf.cpp
-Added checks for GL_OES_element_index_uint or GLES 3.0 so that uint indices can be used
If by some chance idRenderProgManager::LoadShader is used, a fatal error will occur.
Added support for 32bit vertex indices.
Fixed issue with index offset where alloca was used in within a loop and/or wasn't 16 bit aligned.
More index offsetting. Levels now load properly, but some graphics glitches and missing diffuse colors (and lighting) still exist.
Finished index adjustment, but something is missing as lighting is not working 100% (flashlight works just fine)
Implemented case with Sys_SetPhysicalWorkMemory where -1 would be passed in as input
Fixed ambient lighting not working properly (still a few glitches, but not many)
Updated copyrights to 2014
Fixed issue where, if an error with a printout occurred on shutdown, it would segfault trying to access an already-disposed class.
Made sure Simd code works for QNX X86
Made sure testing would work on simulator (doesn't have the required extensions, so it wouldn't work anyway)
-Added support for VMWare as a graphics vendor
-Getting display modes results in one, empty, display mode.
-If on simulator, always testing in personal perimeter
Fixed issue where EGL was never bound to an API, causing a subset of supported EGL extensions to be returned.
Native assets come before cache when looking for files
Moved where LanguageDict gets init so that OpenGL error messages are localized
Added fix for RGB565 byte swapping
Added check for GL_EXT_texture_compression_dxt5 when looking for texture compression
Fixed issue where checking for personal perimeter was not checked for equality in strings