Send data to the server when the time is up for the round
working on the push notifications. Still need testing with client and adding call to method from controller.
notification object should be ready, gotta test with client
First approach to the handling of the GCM messages sent by the server
Added startDB to .gitignore
Merge branch 'sendNotificationsWhenOneStops-server'
Create game on server now adds the creator player to the game's players list
communication via GCM is working :)