Initial Food Spawner functionality.
Uses Food Points prefabs which range can be modified to define how far from them can food spawn.
Placed 3 food points on the scene Claudio_Prototyping2 so you can check functionality.
Merge remote-tracking branch 'origin/TestGraph' into Player-Controls

Conflicts:
	Symbiosis_Unity/Assets/Prefabs/Greybox Testing.meta
Husk Charging, Charging Spawns Food, Level Manager

Husk charges when both players are docked. This invokes food spawning at
a specified rate. Added a level manager for tracking level stuff.
Player Controls

Update
Incorporated RandomCircle() to  the random spawn points feature.
So at start, food now spawns at a random point in the radius of a random foodpoint.
Incorporated last commit to a new scene in my folder. Was working on Paul's scene (oops).
Fixed - Food was spawning in front of the player and couldn't be consumed.
Map implemented and foodPoints added according to mockup
Merge remote-tracking branch 'origin/master' into Player-Controls
Gameplay
Level Test Update from Tuesday class
Merge remote-tracking branch 'origin/master' into Player-Controls

Conflicts:
	Symbiosis_Unity/Assets/Scenes/PaulOB/PaulOB_Prototyping.unity
	Symbiosis_Unity/Assets/Scripts/Ship Scripts/BelayScript.cs
	Symbiosis_Unity/Symbiosis_Unity.userprefs
Enemy Behaviours

Drop script on enemy to test.
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Restore branch
Merge branch 'TestGraph' of https://github.com/symbiosisgame/symbiosis into TestGraph

Conflicts:
	Symbiosis_Unity/Assets/Scenes/Claudio/Claudio_Prototyping3.unity
	Symbiosis_Unity/Assets/Scripts/FoodSpawner.cs.meta
Merge branch 'Player-Controls' of https://github.com/symbiosisgame/symbiosis into TestGraph

Conflicts:
	Symbiosis_Unity/Assets/Scripts/Ship Scripts/BelayScript.cs
	Symbiosis_Unity/Symbiosis_Unity.userprefs
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Enemy color fix