Unity-generated files
Moved input out of CameraMove.cs
Added comment
Implemented variable range for Weapon.cs
Changd SendMessage to BroadcastMessage
Changed LaserBeam prefab for range implementation and made prefab
Added camera control to PlayerControl.cs
Removed debug printing
Changes to Target prefab
Fiddled with kinematic options on Target prefab
Last changes to basicDemo scene
Moved "hornet" model to prefabs
Quality settings
Added Nathan's test level
Moved crosshair to GUI
Added player and enemy ship prefabs