refactoring
Merge branch 'master' into multiobject
wip
wip
fixed vertex binding bug
different renderers assigned to gameobjects
First dual shader render
Fixed static images to work with gl rendering
Reimplemented setting Kiwi.DEVICE.touch to true. Was commented out at some point in during 0.5.3. Fixed bug with the destruction of groups in the tracking list creating errors when switching states.
Tilemap camera fixes. The camera is now being taken into account for rendering.
Added particle test files
about to add shadermanager
Shader manager first working version
start particle config
Added an new method to Arcade Physics called 'isTouching' which replaces the Flixel 'touching' method which was never added due to JavaScript namespace issues. This method now should make it easier for dev's to constantly see if a object is colliding with a single side.
before removing init stage from renderers - moving to constructors
Comments on geom items updated. Mainly around the Intersect class to property document the difference between regular lines and line segments.
init on renderers removed. Particles accepting configs
particle generation added
Visibility changed to visible on Entities. Tilemaps revision part one, Tiled maps now are importent successfully, no rendering/cell mapping just yet.