+ new config define LUA_DEBUG_PRINT to turn on script_engine().script_log() function (ai().script_engine().script_log(ScriptStorage::eLuaMessageTypeError, "CWeapon : cannot access class member Weapon_IsScopeAttached!");) (needs -dbg)
* changed w_vector2 and w vector to w_fvector2 and w_fvector3
+ exported additional methods for ini_file class to allow writing
+ exported is_* (is_stalker, etc.) methods