First cut of StageConstraint, which allows the scene designer to snap actors to a grid (or any other constraint).
Removed ensureInitialised from ScriptLanguage, making the initialisation process cleaner.
There were some tab characters lurking in some of my source code. Begone evil glyphs!
Used elipse's auto formatter to fix many of these, so many lines unrelated lines will also have been altered.
Implemented the javascript class heirarchy without the need for __proto__ which is deprecated, and
causes a drop in performance. Its now cleaner, clearer, better commented, and standards comformant ;-)
Implemented the javascript class heirarchy without the need for __proto__ which is deprecated,
and causes a drop in performance. Its now cleaner, clearer, better commented, and standards comformant ;-)
Began work on Rox - a rewrite of the game I wrote on the Acorn Archimedes at university, which was itself
a sequel to the Repton series of games for the BBC Micro.
Rox now has a movable player, "soil", and "rocks", which roll off each other. This is enough for it
to be fun to play!
Major milestone for Pyrox - Working, much faster than the javascript version.
Includes rocks, balloons, soil, collectables, chairs, tables, rounded walls, gates.
There is a simple "levels menu", with open/closed gates depending on which levels you've finihed.