OrbitControls: Fixed azimuthal rotation for some angle limits

Fix problem when we want to set not [ - angle, angle ] limits, but [ angle, - angle ] ( == [ angle, 2 * Math.PI - angle ]) - angle by the other side of rotation origin.
No, i can't rotate my scene =) It's rly important. Theta clamp works only in 50% cases in one direction, when limits sector doesn't contain - PI (+ PI) point. It's not a solution at all.

Mb name it not `min` and `max`, but `from` and `to`. And it's delta should set limits direction.