Player Types, Bullet Types, Bullet Assignment, AI

Created some framework for ship types
Created a ship type “cherryBomb”, to change back to normal set typeP in
level.lua to “basic”
Created bullet type framework
Created unblockable red bullets
Enemy player collisions added
Enemies assign all bullet info to the created bullet
Enemies can do movements that aren’t repeated in their patterns
Deleted archive

Still not used to gitHub