Drawing to OpenGL PBO, doesn't work yet
Switched back to OpenGL 2. PBO now works as inteded :-D
Added an FPS counter, running at 10 FPS here, that's slow... :p
Merge branch 'master' into PBO
Also renamed CMake project
Merge branch 'master' into PBO
Add camera movement(not working), create input handling functions, extra operator overload for vector, ignore swp files
Correct the camera movement