Added support for VS2013.
Implemented GL_ARB_EXPLICIT_UNIFORM_LOCATION.
Implemented GL_ARB_clear_buffer_object
More documentation
Finished ARB_compute_shader
GL_ARB_copy_image implemented
GL_ARB_ES3_compatibility implemented
Finished ARB_framebuffer_no_attachments
Implemented GL_ARB_internalformat_query2
Implemented ARB_invalidate_subdata
ARB_invalidate_subdata implemented
Implemented GL_ARB_program_interface_query
ARB_shader_storage_buffer_object implemented
Implemented ARB_texture_storage_multisample
ARB_vertex_attrib_binding implemented.
Moved the nuspecs to the the build folder and created the packages with the new name formats. The code to create the packages has been cleaned up quite a bit and is much tighter.
Fixed incorrect vsix updates
Removed template dependencies from source control, also cleaned up release process to not build obj folders into samples and tools and not include pdbs/xml documentation
Final clean up of the cel shading sample.
Better support for meshes with no material.