Guard animations [placeholder]
Fixed guard placeholder animations
Seperated thief and assassin special animations into 3 phases.
assassin takes into account his range in the dash
Merge branch 'unit-polish' of github.com:VajraFramework/Vajra into unit-polish
Merge branch 'unit-polish' of github.com:VajraFramework/Vajra into unit-polish
Thief now takes into account range and obstructions on current elevation
Thief can not jump between heights
Renderers now add and remove themselves from the renderlists
Skew shaders now squash when they skew
New placeholder unit touch indicators and targeting sprites
Added more functionality to the grid to help with multiple elevations
Merge branch 'master' of https://github.com/VajraFramework/Vajra
Fixing a bad merge from my previous commit
Fix build.
Auto generate game constants.
Changes to Tools/ submodule
Can change gameconstants without having to rebuild. Duh.
Commit in Tools/ submodule
Add a prevTouchedCell param to onTouchCellChange