made method private
performance improvement by filtering objects

more Cpu load less GPU. Without extended checks the FPS were most of
the time at 60 FPS.
This is better for garbage collector. The phases of high fps were
longer.
added checks at x coordinate
caching and for each loop
javadoc
rifting and more filtering
indent
removed clonable
removed redundant code
returns typcasted entity
added method to get nearby entities
improved shadow management
improved debug rendering

fixed drawled, using black
entities get health bar and mana
version string