Added weapons, but haven't tested them yet.  I also made it so that
enemies (specifically kobolds) will generate items and they will be
dropped on death.  So now if you want boots you have to kill some kobolds.
I want to go shopping, but hopefully sometime tonight I can make sure that
weapons are working.  I still need to think of a combat system that isn't just
standard D&D rules.  I want armor to reduce damage, not chance to hit, but I'm
not sure how (i think making them as a percentage might make sense, so you end up
with your armor class being a % damage reduction instead of a decrease to hit).
I'll want weapons to add damage, so that means characters will have to have a
base attack that gets completely changed when they equip a weapon.  Oh, and then
I'll have to implement skills as a way to check how well you hit.  I'll have to think
this over and figure it out.