Changing code to render light in world coordinates.
Change python27_d to a 2.7.8 binary built with MSVC12.
Created class to handle all the light rendering.
Make the game use the LightRendering scene.
Fix core swig module.
Encoding issue.
Using ugdk cleanupgraphicinterface and fixing things slowly.
Render the lights correctly to the texture.
GiantFloor UV has some craziness.
Fix objects lightUV range, disable depth test for now.
Fix special wall, z-index and ground offset.
Match ugdk travis.yml for dependencies.
Fix floor.
Update to latest UGDK.
Fix ShadowCasting
Cleanup.
Merge branch 'worldcoordslight' into dev