Added a view that congratulates you for completing a level and presents you an option to close the alert or move on to the next level. Too bad you can’t take those options yet.
Added background images and started styling text.
Improved menu aesthetics, including adding a wide rectangular frame and computer mascot.
Improved spam mini game aesthetics.
Deleted password mini game view controller, since we haven't been using it.
Moved the mini game's call to completeMiniGameWithSuccess to a completion block so it runs after the view controller is dismissed.
Added proper image buttons.
Merge branch 'feature-level-buttons' into feature-basic-aesthetics
Made the two buttons on the level view controller properly styled image buttons.
Added EndOfLevelViewContrloller class and the dialog window in the storyboard.
Made the buttons do their job.
When you finish the last level, the next level button alerts you of your accomplishment and then brings you back to the level selection page.
Finished disabling user touch of start/end button
Implemented Bounce and Sort mini game, in which the user has a tilting platform and two buckets. Icons fall down, and the user must bounce them into the correct bucket. Uses Sprite Kit for physics of the game. Places the mini-game in a view controller, and puts it in story board.
Merge pull request #35 from zsweedyk/feature-level-buttons

Added "return to level select" and "restart level" buttons to the level view controller.
Merge pull request #36 from zsweedyk/feature-basic-aesthetics

Improved aesthetics, including spam mini game
Code hygiene changes in PDBounceAndSortScene.
Changed transition back to partial curl
Also disabled touch for invisible cells
Merge pull request #40 from zsweedyk/feature-disableStartEndButton

Finished disabling user touch of start/end button
Updated the label, fixed some formatting issues, got rid of a segue and replaced it with two self-dismissing VCs.