Reuse bindProgram in OGLESShaderRenderer
Remove deprecated ConfigType
Minor cleanups (no functionality change)
Fixed Gaussian blur weighting thanks to http://hub.jmonkeyengine.org/forum/topic/gaussian-blur-shader-issue/
android native improvements
 * rename jme_stbi -> jme_decode, which is a new native library that will handle image and audio decoding in native code
 * add a special version of tremor designed to run on android
 * adjust the build process to handle these changes
Fix crash when using AndroidNativeImageLoader due to changed lib name
Remove STBI image libs which will not be used anymore
Fix crash when loading ogre models due to changed lighting material
Added the travis.yml file, maybe it will do something interesting
Update .gitignore with new ignore files for jme3-android-native project
Fix issue where loading material parameters from J3O would fail
Disable SDK build by default (maybe Travis can handle it then)
	Fix compile error in jme3-android project
More work on vorbis decoder
 * added support for decoding from a section of a file descriptor (needed if decoding from an asset inside APK)
 * implemented seek function
Enable SDK build again by default (seems to work on Travis now)
Travis: Use Oracle JDK8 for building
Implemented the rest of the missing functions in NativeVorbisFile
Fixed "float2" added by some generators

As commented in: http://hub.jmonkeyengine.org/forum/topic/unable-to-import-3ds-max-models/#post-285056
Try to fix Travis build error
Tremor decoder now working on Android
 * fixed issue where FileDesc_read() would cause a stack overflow
 * fixed incorrect NativeVorbisFile field values
 * properly indicate that streaming is not supported yet
TremorAndroid: properly set the 'LIMIT_TO_64kHz' define