misc stuff..
looks like MegaPhoenix needs better handling of some flags rather than rand(), overclocking the 68k by stupid amounts allows all the graphics to copy, needs more investigation.

I have however hooked up the rest of the player controls based on test mode..
It looks like the other port is multiplexed somehow, or is some kind of serial port.

still don't really know where most of roms6/7 map, even after playing through a few rounds..
(mess) floppy: Fix write over the index pulse and flux change lookup before it [O. Galibert]
fixed #if checks for Visual Studio in osd/osdcomm.h (nw)
fixed uninitialized member usage in southbridge_device (nw)
fixed uninitialized member usage in tms9902_device (nw)
fixed uninitialized member usage in tms9995_device (nw)
fixed uninitialized member usage in cassette_image_device (nw)
Fix MT 04993 [Alex Jackson]
Moved palette setting into method to avoid undefined rgb_t instances;
included log control flags. (nw)
Don't allocate gigs in -listxml please (nw)
change company names a bit (nw)
new NOT WORKING game added
--------------------------
Cosmoswat [Andrew Welburn, Oliver Moazezzi]
removed space before m_gfxdecode in main trunk(nw)
ram read was missing
forgot to add this
same here
cdp1802: devcb2. (nw)
disabled more checks with SANITIZE=undefined for now (nw)
fix array out of bounds access
fixed usage of uninitialized member in msm58321_device (nw)