Add support for SDL2 GameControllers
Added script bindings for the new SDL controller constants. Updated Input documentation.
Travis CI: API documentation update at 2014-01-20 08:35:31 UTC.
[ci skip]
New skybox from Vladimir. Set fog to white in scenes using the skybox. Water scene lighting slightly brightened to match the skybox.
Perform all plane transforms through Matrix4 multiply to ensure correctness.
Only find the DirectX SDK when compiling with Visual Studio, as the headers are incompatible with MinGW. Fixed export statements for MinGW. Closes #142.
Rewrote viewport resolve / pingpong logic in View. Optimizes away unnecessary framebuffer copies and fixes #138.
Safety check to skip renderpath commands with no output names, could cause out-of-bounds indexing.
Set currentRenderTarget for safety in case the renderpath has no commands.
Fixed pass name in the sky plane technique.
Added Development Base. This sets Debug Information for Debug Builds to /C7 and none on Release Builds. Modifies the install settings and ignore flag as well.
Modified Sound to provide its own unique category for UI sounds