created bannerstarfoundrylarge
Updated modinfo
Fixed price syntax on objects, now ints
Fixed some flipping
Changed magnet animation system, added new advanced magnets graphics
Merge branch 'dev' of https://github.com/alex-lawson/sb-automation into dev-patch
Some more fixes
Fixed all "price" tags to int, updated mod version
Merge branch 'dev-magnets' into HEAD
Fixed bugs with magnets
Fixed string -> number error in energy.lua
Merge branch 'dev-magnets' of https://github.com/alex-lawson/sb-automation into dev
Fixed item pickups in all the mod (#77)
Added momentaryswitch.lua for the quick wall switch
Changed paths for all the switches to match new assets folders
recipe
Using spawn/destroy liquid functions rather than projectiles
Liquids still don't seem to conserve perfectly, need better ways to diagnose/debug
fixed datawire for Furious Koala (#79)
Merge branch 'dev-pipes' into dev
Furious Koala fixes for tile manipulation stuff
Extractor animation stuff
Small modification to sprite, hoping skizot doesn't kill me
Furious fixes for wiretap