Stopped windows crash when no audio device is detected
Stopped windows crash when FBXMeshPart::triangleIndices.size() is not
divisible by three. There is probably an issue in extractMesh()
Made OR work with different camera modes.
Fixed poor coding standard
Stopped magnifying FOV when wearing Oculus.
Added realWorldFieldOfView to preferences.
Merge pull request #2888 from Barnold1953/master

Windows audio and mesh crash