Clean-up and early setup for food
Working on food
Basics of food

--shift+e gives a cookie which can be eaten with e
--each turn a D20 is rolled, if greater than the players
foodConsumptionChance, the player consumes food at their normal rate
Food stuff

-- You get a cookie each level
-- Kicking doors always consumes food
Touchups

-- Combat log is striped (per turn) for easier reading
-- Sound is played when eating a cookie
Damage and Death

-- The player can now take damage and die
-- The player dies when the player's health reaches 0
-- Death fades out the screen and restarts the game
-- Damage is added throughout the turn and applied at the end of the
player's turn
-- Damage flashes the screen red and plays a sound
-- Starvation causes 10% of the players health as physical damage each
turn if a D20 roll is greater than 16