updated scenario for cave.
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into shak/Monsters
tried to do tile based collision. Got it sorta working for the player (currently disabled). Cave map collision is a bit wonky, and I don't know why.
Merge pull request #189 from 4950/shak/Monsters

I will merge it then. Blame Shak if it breaks the develop branch.
#145 #155 Fixed landmines, made sword better. Need to readjust hit box, need to re-edit the "invisible sword" png file so it works in good design. Dud landmines should obtain true damage from monsters.xml, not a hardcoded value
Forgot image files
#192 Recentered sword animation
#192 forgot a few things
Cave mapu now has proper collisions, all the collidabvel tile GIDs were off by one, it was an easy fix
Added space bar to fire