[Bleeding] Return correct furnace SlotType. Fixes BUKKIT-5400

Previously, the SlotType for the 0 slot in a furnace returned CONTAINER,
when it should have returned SlotType.CRAFTING. This updates the code for
determining slot type to return the proper value.
[Bleeding] Return correct player SlotType. Fixes BUKKIT-3188

Previously, the SlotType for the last 4 slots in a player's inventory
returned QUICKBAR when it should have returned SlotType.CONTAINER. This
updates the code for determining slot type to return the proper value.
[Bleeding] Fix some inventories not using maxStack. Fixes BUKKIT-2883

CraftBukkit adds the ability to specify the maxStack size for most
inventories. However, some inventories were not overriding the getMaxStack
method properly, and so the functionality was unavailable. This fixes the
maxStack setting for Anvils, Minecarts, PlayerInventory, and Hoppers.
[Bleeding] Ice in the nether fades to air. Fixes BUKKIT-5373

Previously, whenever BlockFadeEvent was called for ice melting, it returned
the new BlockState with a type of Material.STATIONARY_WATER. However, in
the Nether, ice melting does not form water, but is simply replaced by air
instead. This changes the event to use the proper BlockState based on
whether the block is located in the Nether or not.
[Bleeding] Don't allow null display names. Fixes BUKKIT-5254

Currently, plugins can set a player's display name to null, which could
cause issues for other calls to getDisplayName that aren't expecting a null
value. This changes setDisplayName to follow the same logic as
setPlayerListName, which sets the player's name back to their unmodified
"vanilla" name if it receives a null value as a parameter.
Add BlockPoweredRail.java from mc-dev for diff visibility.
[Bleeding] Call BlockRedstoneEvent for all rails. Adds BUKKIT-4080

Previously, Detector Rails were the only rails that properly called
BlockRedstoneEvent when they changed from powered to unpowered. This commit
adds BlockRedstoneEvent calls for both Powered Rails and Activator Rails.
Add files from mc-dev for diff visibility.
[Bleeding] Call EntityTargetEvent in many new places.

Adds BUKKIT-5388, BUKKIT-5387, BUKKIT-5386, BUKKIT-5483, BUKKIT-5484.
Fixes BUKKIT-5389.
Removing broken chunk caching from World. Fixes BUKKIT-5425

Chunk caching in the World class does not know about outdated cache values.
This caused various problems when accessing previously unloaded chunks. The
caching also did not improve the performance so it is removed.
Synchronization is also not necessary, because all accesses to getChunkAt
may only come from the main thread.
Call event when boat is destroyed by falling. Fixes BUKKIT-5500
Check that item in hand is not null after book event. Fixes BUKKIT-5443
Catch exceptions when abandoning conversions. Fixes BUKKIT-5436

If a conversation is abandoned due to a player disconnecting and an
exception is thrown in a ConversationAbandonedListener, the server will
crash. This commit prevents the exception from propagating further up
the stack and instead just logs the error.
Update chest animation after cancelling open event. Fixes BUKKIT-1440

Currently if a plugin cancels an InventoryOpenEvent for vanilla chests,
the chest animation for clients is stuck in the open state since
IInventory's closeContainer method is never called. To fix the issue,
closeContainer is called before exiting the display GUI method.
Update client stack when block place is cancelled. Fixes BUKKIT-5284

Currently, whenever a player places a block in a protected area the
equipped itemstack size on client is never updated properly since the
client thinks the block was placed. The reason this happens is because
ItemStack.matches returns true since the server does not decrement stack
size if a BlockPlaceEvent is cancelled. To correct this on cancel we set
the flag to always update the client regardless of matching.
Fix setting entity's target. Fixes BUKKIT-1358

Setting the goal target overrides the entity's will to do something
else. This makes it so entities like wolves with attack another player
with .setTarget(), instead of hanging next to their owner.
Allow plugins to enchant normally unenchantable items. Adds BUKKIT-1849

It's currently not possible for a plugin to allow enchanting of an
otherwise un-enchantable item using the enchanting table. This commit
causes EnchantItemEvent to be called with an empty list of enchantments,
allowing a plugin to provide it's own set of enchantments when vanilla
Minecraft would not allow any. It also bypasses the unsafe enchantment check
since a plugin should be permitted to apply any enchantments they like, and
vanilla should not generate unsafe enchantments of its own.
Make AnvilInventory.getItem() use both containers. Fixes BUKKIT-2788

The AnvilInventory reports its size as the sum of the ingredient and
result inventories, but when trying to access the slots, only the
ingredient inventory is used, leading to an ArrayIndexOutOfBounds exception.

This change overrides getItem(I) and setItem(I) to use both inventories,
with the slot number adjusted based on their size.
Faux sleepers wake up normally. Fixes BUKKIT-3667
Handle inventory max stack sizes better. Fixes BUKKIT-5564

Make sure we check the inventory's max stack size where appropriate and
don't assume the inventory slot is able to take our entire stack just
because it is empty. We also ensure the client is updated with the correct
slot contents and cursor contents in cases where the max stack changes
result in different behavior than the client expected.