Compile the shaders offline
Win8 compiles shaders to deploy dir
Remove d3dcompiler.lib
Trying to get WinRT to package up my shaders. No joy.
Fixing deployment errors on Surface.
Switch to 16-bit indices for D3D9 feature level compatibility.
Upgrade to VS2013
Move the projects into their own folders. Getting too noisy in the main directory
Copy the VM dlls to the output directory. Remove the manual build step.
Add the AppxrecipeBlender tool.
Hook up the AppxrecipeBlender to copy output files to package.
Upgrade to VS2013
Finally at the end of the fiddly Win8 deploy saga.
Fix a bunch of ARM-only D3D warnings
Remove two missing files
Deps
Remove 11_2 feature level
Fix the 2D rendering.
Upgrade to VS2013