implemented gain item/loose item/require item in crud as well as game. added check for required item to getRandomEvent(), update profile-inventory for client, corrected gameSave for player when disconnecting to save the proper game
buy item if enough coins
implemented delete into crud, delete-cascade on all models, players can also delete their saved games
 fixed issue about regaining when replaying game, whole saving, replaying and resaving of saved games and backup works now
cleaned up, fixed radio-buttons in event-form as well as other small bugs
rewrote find random events and filter choices in run-event, changed saving of player
implemented error-handling, error-handling when all choices/ random events got filtered away, test of run-event, test of pick random event, test of filter choices passed, administrator nav is now updating when adding locations
run tests - all passed
implemented token instead of user-id client-side, user-id sent from routes to server-socket by eventemitter
cleaned up, removed all console.logs
cleaned up, removed all console.logs