Initial commit.
Combat.cs - DoOnDeathScripts() moved
Merge pull request #3 from sinopip/scripts-improvements

Scripts improvements
IceBlinkScriptFunctions.cs: renamed functions and added a function to trigger crtOnDeath script of creatures. Updated scripts and added an effect.
Merge pull request #4 from sinopip/scripts-improvements

Quick updates
Initial commit of IBToolset
Scripts for modules : new ones and updates. Small improvement on Engine (display loadscreen on load game, better crtOnDeath check with addition of the func in Creature turn. sf.dll : Functions for creatures to target and attack other creatures (used in new script crtPCAllyOnStartCombatTurn.cs).
Merge pull request #5 from sinopip/scripts-improvements

Small update on engine ; spells updated ; creatures targetting creatures sf.dll (+new spell and effect)
Move-Attack-Move and some other functionality

I added the ability to set in a module a GlobalInt flag if people want to allow Move, Attack, Move style like 5th edition D&D. or Spring Attack feat. If you create in the GlobalInt section of a module called rsMoveAttackMove and set it equal to 1 then the new style is available.  The program will keep track of whether a player used their "Action" or not, all the buttons for traits and spells remain available, but if you already used an Action it will give a popup warning, "already used action". I hope in future programming to allow Swift Action traits and the Bonus actions etc. For this to work, you also need to update TraitSelect.cs and SpellSelect.cs because those both require a small amount of code to check whether a player has already used the Action that round.

I also allow multiattacks that a player can control the target of each attack.
Needed for the Move Attack Move functionality

Added a simple check to see if Action has already been used.
added a line to check for Action used or not.
Allow "Light" Weapons in the Offhand Slot
Required for some Offhand attacking and 

Required for some Offhand attacking and allows Light Weapons to use the better of DEX or STR for the modifiers, a-la Finesse Weapons.
Update dsAttackPC
DamageCaster improvement

improvements to the Caster Artificial Intelligence for the DamageCaster
Merge pull request #8 from JamesManhattan/master

Expanded functionality
auto-scroll in Engine combat areas and Toolset areas when mouse in on borders ; new properties : sound for item or creature plays when an attack hits, and sound plays for a creature's death ; spells can have icons ; default death animation