A python script for DR.
Forum thread: http://forums.thedarkmod.com/topic/16059-pathtarget-testing-script-for-dr/page__fromsearch__1 [^]

Initial proposal from RJFerret:
For debugging purposes, might a script be able to analyze AI pathing and report any dead ends, IE targets that don't exist?

This would catch things that are hard to find in manual beta testing, typos, deleted entities, renames, etc.
Additional Information	The script cycles through all entities in a map, not just AI, and checks whether all their "target" spawnargs point to an entity in the map. Prints result to console, plus shows message box and offers to select any guilty entities.