fixed AndroidRuntimeException: requestFeature() must be called before adding content
"thru" -> "through"

Minor typo fix.
Converted an un-readable character to a '
Remove unecessary glFlush call
Merge pull request #2794 from dneelyep/patch-1

"thru" -> "through"
Merge pull request #2795 from dneelyep/patch-2

Converted an un-readable character to a '
Remove old TFS stuff.
Merge pull request #2799 from SickheadGames/tfs

Remove BuildProcessTemplates
Merge back from develop
Fixing MSBuild path for Content project templates
Fix MSBuild path for ContentBuilder project template
Merge pull request #2801 from mrhlemut/develop

Fixing path for ContentBuilder project templates
Merge pull request #2797 from flyingdevelopmentstudio/FixGLFlush

Remove unecessary glFlush call
Merge pull request #2793 from Andreyul/requestFeature

Fixed AndroidRuntimeException: requestFeature() must be called before adding content
Merge back from develop, removes glFlush in Present()
Remove a glFinish (?!) call from Texture2D.SetData
Buildfix for THREADED_GL config, which I know you are not using ಠ_ಠ
Textures should not generate mipmap data, only the surface levels.

Reference: http://www.gamedev.net/topic/598594-xna-4-texture2dgeneratemipmaps-missing/#entry4791233
Remove unnecessary variable