Poisoned by terrain

This is a trait that replaces the PoisonedByTiberium trait for a more general approach, this now not only works on resources but also on terrain, have a unit that cant live on anything but tiberium add Clear and Beach to the Terrain variable (you might need to add Rough too but I have no idea what terrain that is).
On this note, would it be a good idea to make the game check our custom attributes instead of ignoring them and leaving them to `OpenRA.Lint`?