Don't let AI cheat in item choice
Merge all item description commands
Permit switching leaders when browsing inventory
Record first-time dominated actors as victims
Remove the Track ability
Refactor filtering strategy by abilities
Move particular AI actions' logic to their functions
Extend AI options
Extend FoeRequirement
Get rid of FoeRequirement
Generalize trucating Strategy to Frequency
Base AI actiona on a set of abilities, not on one ability
Refactor AI action conditions
Implement the other AI variants of melee and displace
Implement AI fleeing and first aid
Update game docs about throwing and score
Let AI fleeing prefer target path and forbid targeting enemies
Pick actors in danger as leaders to let them flee
Don't pick a dying actor as a leader