Changed Oil Generation to use config file ID's for generation to support
integration with mods like Biomes O' Plenty
Enabled use of BiomeDictionary.Type to pass in addition to IDs of
biomes. Added error handling. Doesn't seem to print the warning to the
log correctly though, just prints a string as info it looks.
Forgot to trim ids.. Oops..
Merge branch 'BuildCraft-5.0.x' of https://github.com/CrustyJew/BuildCraft into CrustyJew-BuildCraft-5.0.x
Fixed builders not emptied in survival, for #1601.
Refactored StackUtil class to use static members.
removed class added by mistake
added support for trip wire hook, part of #1580
added support for skulls in blueprints, part of #1580
added rotation support for anvil and ender chests, part of #1580
further fixes for lasers
fixed quarry producing frame when destroyed, close #1632
increased amount of energy storable in builders and fixed infinite loop
Made sure that blocks that are not build still issue breaking blocks.
Fix #1585 and #1622.
fixed condition for slot removal
fixed again max energy stored in builder
Fixed extension for templates, and added templates support in the library.
Close #1614
Temporary deactivated click location retreival, fix #1639
Added phased facades
Allow for levels on facades to power pipe redstone
Show wire type in phased facade tooltip