+ functions from fractile + some testing code for sprites
Merge branch 'sprites' of https://github.com/jensenr30/FractalMap
+ color_mix definition. + draw_rect() started Print Network Hierarchy (not done yet)

-I moved block_print_to_file around in the source code (just organizing)
- organizing the spacing between functions in block.c
bugs! + block_print_network_hierarchy() + color_mix_weighted() % some things with block parent generation.

- BUG: it seems that when you zoom in, and then back out, the parent gets reset. It is as if when going from child to parent, there isn't a proper check to see if the parent already exists. Either that, or the child wasn't properly told who its parent was when it was generated...

- block_print_network_hierarchy() is working as far as I can tell.

- color mixing is also seeming to work better. further testing would be good. testing isn't really complete.
% zooming out no longer re-writes parent elevation data
added multiple windows. the game runs slower and it seems to be somewhat buggy. + pictures
added tree generation picture (and renamed some pictures)
nothing
moved linker settings into project .cbp file. keep the /include/ and /lib/ paths out of the project folder. keep those on your own machine.
^ build options for linux
every block has a pointer to a texture. Textures are only updated when necessary.

A problem that will have to be addressed evetually is that, if left unchecked, the program will generate textures for (possibly) a very very large number of blocks.
The program could allocate textures for every block the user generates (and could make the graphics run out of memory).
This is obviously a problem.
Merge branch 'multipleWindows' of https://github.com/jensenr30/FractalMap into multipleWindows

Conflicts:
	bin/ReleaseWin/error.txt
^ project file
Merge branch 'multipleWindows' of https://github.com/jensenr30/FractalMap into multipleWindows

Conflicts:
	FractalMap.cbp
^ project file AGAIN
this commit should have all the project settings correctly configured
Merge branch 'multipleWindows'

Conflicts:
	graphics.c
	graphics.h
	main.c
^ block_generate_neighbor now generates all four neighbors (up, down, left, right) ^ .gitignore
panning is working!! zoom in a few times, then use WASD to move the camera around.

you can see the program generating the fractalMap structure where it needs to. This program has been tested a bit and shouldn't crash. This should be relatively stable.