Added Tajaran furs and headscarf.
First pass on custom loadouts.
Merge branch 'newgear' of https://github.com/Zuhayr/Baystation12 into dev
Merge branch 'newgear' of https://github.com/Zuhayr/Baystation12 into dev
More work on custom gear.
Added Crisis and Surgeon modules, removed Medical module, added Construction module, altered Mining and Engineering modules.
Fix Change UI verb
fixes another heist mode breaking bug

vox can never win their inviolate_crew objective due to not having cortical stacks put in them on setup.
i took this code from one_click_antag's create_vox_raider() and edited it slightly.
i was thinking about merging the two procs into one but i will leave that for you to decide.
Patched PDA scanner to be more useful

PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
Replaces hardcoded UI length with constant
Makes infections cure faster
Fixes dionaea getting infections
Fixes #5512 - Renames the Botanist spawn point to Gardener
Adjusts the curing of infections
Reduces amount of toxin damage dealt by infections

Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
Makes DNA modifier look at dna.real_name instead of name
Allows necrosis to be fixed with peridaxon and surgery
Makes bleeding logic a little clearer
Fixes reagent_containers not being usable for surgery
Spaceacillin now prevents wounds from transferring germs