add bibs to refinery and factories
these are already fixed with the addition of isometry
Merge pull request #5998 from Mailaender/ts-bibs

Added bibs to Tiberian Sun refinery and factories
Fixed bug in warhead target check. Added ability for warhead to do a full Targetable (types) check. (+1 squashed commits)

Squashed commits:

[4c4368c] Friendly fire. Warheads can now obey TargetTypes and can take diplomatic stances into account. (+2 squashed commit)

Squashed commit:

[b7c66d1] Update .travis.yml

[bdf61ef] Friendly fire. Warheads can now obey TargetTypes and can take diplomatic stances into account.
WarheadInfo refactoring. Initial DisabledByWarhead work.
Custom Warheads step 2. (Poorly tested but partially working custom warheads.)
DisabledByWarhead stage 3. Weapon refactor done. Custom warheads support complete. Initial work on WithDisabled animations started.
Updated Mobile to check IDisable. Updated EffectCreatorWarhead to allow creation of multiple animations based on Size.
More work on RA weapons.yaml to effect new changes.
Misc fixes.
Misc Fixes. Added Absolute damage model to DamagerWarhead.
WithDisabledOverlay updated. WithDisabledAnimation dropped.
Changes to weapons.yaml (TD and RA)
Changes to defaults.yaml for TD
Upgraderule updates.
Fixes for DamagerWarhead casts. Fixes to UpgradeRules.