Large objects will not spawn at blocked tiles.
Randomized connections placement (?)
- Added monoliths between remote zones
- Fixed land connections between zones, now they're generated correctly.
Merge branch 'RMG' of https://github.com/vcmi/vcmi into RMG
- Random monsters will have proper strength.
- Fixed blocking of tiles under objects
- Zone guards will now match template settings.
- Added guards for monoliths.
- Zone guards will now match template settings.
- Added guards for monoliths.
Zone position will be moved to its center of mass.
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG