added Logitech B525 camera
setting hd-6000 exposure control back to auto as this does not work well for us on the mac side yet.
hotfix for return from bad data bug
small fix.
work on build instructions for mac
adding workaround starter app to run pupil capture on mac.
removing branch switching scripts.
v0.3.4

GLFW3
		- We upgraded to GLFW3 which come with multi window and monitor support and many more good things
		- This means that we changes a dependency (see install instructions)

	- Pupil Streaming:
		- using 0MQ Pupil Capture can now stream Pupil positions locally and via network.
		- see https://code.google.com/p/pupil/wiki/Streaming_Data

 	- More UI work:
		- Good bye Player window - we got rid of a permanent window for calibration ect.
		- Hello Plug-in windows: Instead we can now create any number of windows (calibration) on any screen and even in Fullscreen.

	- new data format:
		- this change had been introduced a few weeks ago and the wiki already reflects the new change: data is now always timestamped.
		- eye and world are correlated in time using the timestamps and only when needed during playback and calibration.
set up two logging streams. One for each process . both stream to the console and eye/world.log replaced most print lines with logger.debug/info/warn/error
more logger.info less print
adding build script for standalone version of simple circle
moved rec and user dir creation up so the logger can place its file
renamed to reflect the fact that this should work cross platform
Merge branch 'proper_logging'
cosmetic work and fixes to proofed word and eye
added Sony PS3 eye support
minor fix and cosmetics
adding MSER detector. Just to see how it performs… time to get some detector work done...
adding timestamp support for reading videos
some work, trying to be smart with contour segments though curvature analyses.