Fix shadow projection matrix
Shadow are not overwritten by the specular anymore
Cache gpu updates to avoid useless calls between two drawcalls
Fix specular computation on phongSinglePassShader and RealisticSinglePassShader
Merge branch 'origin/draw-call-cache'
Merge branch 'origin/draw-call-cache'
Fix alpha value on realisticSinglaPassShader
Add lightmapMipMapping and speculaMapMipMapping property
Merge branch 'origin/draw-call-cache'
Fix env map computation with last specular formula
Merge branch 'origin/dev'
Merge branch 'origin/dev'
Restore shadow color thanks to the last shader optimization
Merge branch 'origin/dev'
Merge branch 'origin/draw-call-cache'
Correctly fill textures with null on apply function
Merge branch 'github.com/draw-call-cache'
Fix alpha color on multipass phong effect
Remove draw call cache from dev branch
Restore previous realistic single pass shader