More cleanup, focused on trait selection for now

- PLAYERCREATURES
* PLAYERCREATURES2 > PLAYERCREATURES
+ GetPlayerCreature(int player)
* Fixed Suicide command (yay!)
- Start DummyTimer
- DebugTimer
* Started work on cleaning up trait selection
* OnDialogBtnClick changed switch statement to use (Used Dialog Item)
text property as switch case
Cleaaaanups & refactoring

- dialogBtns
* OnDialogBtnClick changed to use global data table now, more global
variables removed, yaay!
* Minor text entry cleanups from text db
Major bug fix

* Fixed major bug with trait selection
Final cleanups

- SelectCreatureTrait()
+ Select Creature Trait, GUI-fying ftw
- Removed lots of unused game texts