Added some comments on for later explanation
Reworked marching cube algorithm to simplify
VoxelState stores values
Experimented with diagonal approach for voxel corner evaluation.
EOD
Discovered issue with back face not being detected by ray, apparently cant be done.  Instead applied DoubleFace but this leads to the issue of detecting what is inside and what is outside.  To fix this performing own normal calculation by taking face coordinates and apply cross product with some other magic that allows for visualization.
EOD
Fix Marching cube demonstration to use the new format.
Add control to toggle controller visibility
Add a connectedTo reference store to VoxelState
Test commit through WebStorm
Adding a helper labels to indentify corners that can be toggled on/off
Fix toggle label code, and increased size of scene to maximize the label visibility as small font was not rendering well.
Including Knockout for UI management
Toggle normal visibility
Second sampling approach (need work)
First stages of TS overhaul, sphere class and build2dAAgrid
Delete Dev folder, not needed.
Prep for merge
update README.md