MouseBucket component introduced, parallel data fetching introduced ...
few improvements: 1. canvas size is determined upon window size and master size... Master size is considered as size of first SVG loaded. Lot of RAM saved here. 2. MouseAware got a MouseEventBucket component, crucial for mouse event handling manipulations ... 3. extend function in src/util/lang_object is bit smarter now ... 4. few helper functions introduced in src/util/misc ...
sageDrawImage introduced in sprite since some of browsers are bit sensitive upon render dimensions ...