Fucked around witha  bunch of shit in creature relating to status effects. Probably needs to be gutted and rebuilt to ensure it's working as actually intended (I don't think its been massively tested; it works, but there are probably loads of edge cases)
Fixed some setup fuckups with stat bars from my GUI refactor
Added some controls in a debug room to help test UI elements
Added support for icon class passing into the individual status effect elements, added support for properly resizing and locating them on the display element.
WIP code to handle the status effect display from the player
Added some test SVG files for swf embedding.
Status Effect display mostly working.
Hacked in some checking when creating a new effect to stop duplicates from being created.
Effects named with a number are probably going to sort weirdly; it will sort SomeEffect100 before SomeEffect2 (probably, I think it will at least)
Effects properly drop off based on duration.