Some small tests
Goal test
Fixed ArrayIndexOutOfBounds
Clean-up after fix
Can connect a path between the start position and the goal position but it has loops
Blaze a path between start and goal
Still ending up with loops -- the implementation is wrong.
Discard unneccessary stack
Make Aldous Broder start at a random position
Path blazing
Generate loop-less maze
Documentation
Shortened method
Documentation