Collision has gone from a horrid mess, to somewhat functional (if its rudimentary nature is accounted for). Shape placement has been resurrected and is once again fully functional. Could not resolve bugs in save/load functionality. Camera works, but the rotation that Corrin implemented messes up the math for some of the collision and polyhedra placement (the zcor of polyhedra placement has been corrected, but my math skills were not sufficient at this late hour to resolve the other inconsistancies the rotation caused). This seems to be the last commit before the deadline, I hope it is satisfactory