Added clear color to the canvas renderer.
Fixed projection matrix of the renderer, to match Grape2D's default coordinate system.
Merge branch 'dev' of github.com:ruipgil/grape2d into dev
Added isPowerOfTwo function.
Removed setWidth and setHeight methods from ITexture interface.
Fixed some inconsistencies at the Texture class, around it's buffer.
Changed properties setters and getters to use less memory.
Changed the way the buffer is refreshed.
Class documented.
Fixed default texture fragment shader. The sample coordinates were in the wrong order.
Fixed some inconsistencies that were causing warnings.
Annotations of the colorMode and camera properties fixed to the rightful tipes.
Added Text rendering methods.
Changed WebGL texture buffer creation at WebGLRenderer to a support non power of two textures.